diff --git a/automated_updates_data.json b/automated_updates_data.json index eb14cff8ead..d07e51fe91d 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "969c3ba160ba5a7da09c0980d37e1faf7f42914c", + "last_automated_updates_commit": "7df3a3b34337bd13d50337ef5ae0029a5c689f08", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/spine/index.md b/docs/gdevelop5/objects/spine/index.md index 2911178fac4..782677fc06e 100644 --- a/docs/gdevelop5/objects/spine/index.md +++ b/docs/gdevelop5/objects/spine/index.md @@ -26,7 +26,7 @@ You can: It uses files exported from Spine (`.json`, `.atlas`, and image files) to render and animate characters or elements with smooth, interpolated bone-based movement. !!! tip - To ensure proper compatibility with GDevelop, use **Spine version 4.1** when exporting your animations. You can select the Spine version in the **Spine launcher** before exporting your files. + To ensure proper compatibility with GDevelop, use **Spine version 4.2** when exporting your animations. You can select the Spine version in the **Spine launcher** before exporting your files. !!! note