From ebd57d10c6099901e25ba3ea3e3f172f291ba51c Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Wed, 17 Jun 2026 09:49:29 +0000 Subject: [PATCH] [Auto] [Update] Document the new Tile scale property for repeated textures on the 3D box object --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/3d-box/index.md | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index b2d10e2b2e4..774a8fdf3fe 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "eabcf11f3558d2f6160c3eeaabf60cf161473223", + "last_automated_updates_commit": "b584df4ce8bc9ffa3519ee0d3ea085ca45598a7d", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index af6541a5686..1463fb5b101 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -32,6 +32,10 @@ Support for transparency (faces with transparent or semi opaque colors) can be e This can be produce strange results if you expect other faces of the box to be shown behind. This is due to how 3D rendering works. It's also more costly to render for the 3D engine. +## Tiling textures + +A face can repeat (tile) its texture instead of stretching it, so that resizing the box repeats the image like a [tiled sprite](../tiled_sprite). When tiling is enabled, the **Tile scale** property lets you change how large the repeated texture appears: a value of 1 displays it at the same size as in 2D, while higher values display it larger (with fewer repetitions). + ## Performance considerations A lot of 3D boxes can impact your game as they require multiple faces to be rendered, even if these faces are partially or totally hidden behind other 3D or 2D objects.