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Task #12

@miguelmyers8

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@miguelmyers8
  • Texture Streaming: load in a multiple small texture at different resolution for each quad.
  • Batch Mesh: create hundreds of quads in one draw call for each level.
  • Unit Test : give confidence that things will work as intended when refactoring, adding, and optimizing code.
  • Octtree: space partitioning.
  • Graph: relationships.

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