draco-core is a pure Rust Draco bitstream encoder and decoder for triangle
meshes and point clouds.
It targets compatibility with the official C++ Draco format without linking the C++ library. The crate is suitable for native Rust, WASM, and format conversion pipelines that need direct access to Draco geometry data.
This project is independent and is not an official Google Draco release.
Parity with C++ Draco 1.5.7 is byte-exact and mostly reached. The same mesh and
options give the same bytes, and each implementation reads what the other
writes. The deliberate exceptions are in
COMPATIBILITY.md.
The crate encodes and decodes:
- EdgeBreaker standard meshes: speeds 5 to 9.
- EdgeBreaker valence meshes: below speed 5 for more compression.
- Sequential meshes: speed 10 or an explicit
set_encoding_method. - Point clouds: sequential and KD-tree attribute paths.
Defaults differ:
| Speed | This project | Other tools |
|---|---|---|
| 5 | draco-core |
the C++ Draco library |
| 4 | the web converter | Blender glTF export |
| 3 | no CLI | draco_encoder CLI (-cl 7) |
Speed 4 measured smallest or near-smallest on every mesh tried.
API.md gives the exact CLI equivalence, which differs in
quantization as well as speed.
For file formats, see draco-gltf (glTF, GLB) and draco-io (OBJ, PLY, STL,
FBX).
For the detailed algorithm matrix, see
SUPPORT_MATRIX.md.
[dependencies]
draco-core = "2.1"Decoder-only builds:
[dependencies]
draco-core = { version = "2.1", default-features = false, features = ["decoder"] }Encoder-only builds:
[dependencies]
draco-core = { version = "2.1", default-features = false, features = ["encoder"] }| Feature | Default | Description |
|---|---|---|
encoder |
yes | Mesh and point-cloud encoding APIs. |
decoder |
yes | Mesh and point-cloud decoding APIs. |
point_cloud_decode |
yes | Point-cloud decoder path. |
edgebreaker_valence_encode |
yes | Modern EdgeBreaker valence traversal for high-compression mesh encoding. |
edgebreaker_valence_decode |
yes | Decode EdgeBreaker valence traversal streams. |
legacy_bitstream_encode |
yes | Compatibility support for writing older Draco bitstream layouts and deprecated prediction schemes. |
legacy_bitstream_decode |
yes | Decode older Draco bitstreams and deprecated prediction schemes. |
debug_logs |
no | Internal diagnostics. |
force_sequential_seeds |
no | Test/debug control for deterministic seed behavior. |
Decode a Draco mesh from bytes:
use draco_core::{DecoderBuffer, Mesh, MeshDecoder};
fn decode_mesh(bytes: &[u8]) -> Result<Mesh, draco_core::DracoError> {
let mut buffer = DecoderBuffer::new(bytes);
let mut decoder = MeshDecoder::new();
let mut mesh = Mesh::new();
decoder.decode(&mut buffer, &mut mesh)?;
Ok(mesh)
}Encode a triangle mesh:
use draco_core::{EncoderBuffer, EncoderOptions, Mesh, MeshEncoder};
fn encode_mesh(mesh: &Mesh) -> Result<Vec<u8>, draco_core::DracoError> {
let mut encoder = MeshEncoder::new();
encoder.set_mesh(mesh.clone());
let mut options = EncoderOptions::new();
options.set_compression_level(7); // draco_encoder's own -cl default
let mut out = EncoderBuffer::new();
encoder.encode(&options, &mut out)?;
Ok(out.data().to_vec())
}Create a minimal mesh:
use draco_core::{
DataType, FaceIndex, GeometryAttributeType, Mesh, PointAttribute, PointIndex,
};
fn triangle() -> Mesh {
let mut mesh = Mesh::new();
let mut position = PointAttribute::new();
position.init(GeometryAttributeType::Position, 3, DataType::Float32, false, 3);
let positions: [[f32; 3]; 3] = [
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
];
for (i, value) in positions.iter().enumerate() {
let bytes: Vec<u8> = value.iter().flat_map(|v| v.to_le_bytes()).collect();
position.buffer_mut().write(i * 12, &bytes);
}
mesh.add_attribute(position);
mesh.set_num_faces(1);
mesh.set_face(FaceIndex(0), [PointIndex(0), PointIndex(1), PointIndex(2)]);
mesh
}The implementation is tested against:
- Draco files encoded by the official C++ implementation.
- Rust-encoded files decoded by the C++ implementation.
- Legacy
.drcfixtures for older bitstream versions. - Malformed-input and edge-case fixtures.
Deprecated C++ prediction schemes are implemented for compatibility and testing,
but they are not selected by default. The official C++ public encoder rejects
MESH_PREDICTION_MULTI_PARALLELOGRAM and
MESH_PREDICTION_TEX_COORDS_DEPRECATED as deprecated; draco-core follows the
same spirit by keeping legacy encode support explicit.
draco-io: OBJ / PLY / STL / FBX readers and writers. Formats that carry geometry in their own encoding, so this crate's codec never enters.draco-gltf: load and save full glTF / GLB scenes with Draco-compressed geometry, containers and accessors included — decode and (re)compress viadraco-core. The only consumer of the codec that is also a file format.draco-cpp-test-bridge: test infrastructure for C++ parity.
Run the crate tests from the workspace:
cargo test --manifest-path crates/Cargo.toml -p draco-core --all-featuresRun the full Rust workspace:
cargo test --manifest-path crates/Cargo.toml --all-featuresFor why draco-core favors compile-time dispatch (generics, enum/match,
Option<Concrete>) over the unique_ptr<Interface> + factory pattern used by
upstream C++ Draco — with side-by-side snippets — see
DISPATCH.md.
Apache-2.0, matching the upstream Draco project.