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Copy pathshop.js
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57 lines (44 loc) · 1.27 KB
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/*
*
* Mouse Pro
*
* Shop.js
*/
(function (Game, Shop) {
Shop.boost = function(shortName) {
return Shop.boosts.filter(b => b.shortName == shortName)[0];
}
Shop.has = function(shortName) {
let boost = Shop.boost(shortName);
if (!boost) return false;
return boost.isBought();
}
Shop.buy = function(shortName) {
let boost = Shop.boost(shortName);
if (!boost) { console.log("no boost with shortname", shortName); return; }
if (!Game.hasCurrency(boost.getCost())) { console.log("not enough currency for boost", boost); return; }
Game.spend(boost.getCost());
boost.buy();
}
Shop.unlock = function(shortName) {
let boost = Shop.boost(shortName);
if (!boost) return;
boost.unlock();
}
Shop.lock = function(shortName) {
let boost = Shop.boost(shortName);
if (!boost) return;
boost.lock();
}
Shop.isAvailable = function(shortName) {
let boost = Shop.boost(shortName);
if (!boost) return false;
return boost.isUnlocked() || boost.isBought();
}
Shop.isFullXP = function(shortName) {
let boost = Shop.boost(shortName);
if (!boost) return false;
if (!boost.hasXP) return false;
return boost.saveableState.xpGained >= boost.xpNeededToBeFull;
}
})(gameObjects.Game, gameObjects.Shop);