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Copy pathEventLoopThreadPool.cpp
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66 lines (57 loc) · 1.51 KB
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#include "EventLoopThreadPool.h"
#include "EventLoopThread.h"
#include <memory>
EventLoopThreadPool::EventLoopThreadPool(EventLoop* baseloop, const std::string& nameArg)
: baseLoop_(baseloop)
, name_(nameArg)
, started_(false)
, numThreads_(0)
, next_(0)
{
}
EventLoopThreadPool::~EventLoopThreadPool()
{
// 底层创建的loop对象不需要手动析构,因为该对象是在线程的栈上创建的
}
void EventLoopThreadPool::start(const ThreadInitCallback& cb)
{
started_ = true;
for (int i=0; i<numThreads_; ++i)
{
char buf[name_.size() + 32];
snprintf(buf, sizeof(buf), "%s%d", name_.c_str(), i);
EventLoopThread* t = new EventLoopThread(cb, buf);
threads_.push_back(std::unique_ptr<EventLoopThread>(t));
loops_.push_back(t->startLoop()); // 底层创建线程,绑定一个新的EventLoop,并返回loop的地址
}
// 整个服务端只有一个线程,运行baseloop
if (numThreads_ == 0 && cb)
{
cb(baseLoop_);
}
}
EventLoop* EventLoopThreadPool::getNextLoop()
{
EventLoop* loop = baseLoop_;
if (!loops_.empty()) // 通过轮询获取下一个处理事件的loop
{
loop = loops_[next_];
++next_;
if (next_ >= loops_.size())
{
next_ = 0;
}
}
return loop;
}
std::vector<EventLoop*> EventLoopThreadPool::getAllLoops()
{
if (loops_.empty())
{
return std::vector<EventLoop*>(1, baseLoop_);
}
else
{
return loops_;
}
}