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We should add a test to our test game that plays a BGM and SFX with all interesting variations of audio formats. I would suggest encoding the same song in each format and having an event play it in each one, so the user can listen for differences.
We should add a test to our test game that plays a BGM and SFX with all interesting variations of audio formats. I would suggest encoding the same song in each format and having an event play it in each one, so the user can listen for differences.