Haven't been here for a long time. Howdy.
This project is more a learning material to me than a project that I can really participate in. And at the moment I have trouble understanding how the dynamic meshes, such as the Link, are generated.
The function _generateLinkAttributes is used to generate vertex data, and the _generateFaces for index data, which will be used in glDrawElements. But I can't understand the detail in _generateLinkAttributes.
Here are some questions with the Link:
- How are the vertices generated and organised?
- I know a bit but want some more detailed information.
- How to achieve the 3D feeling for a Link?
- In my implementation I only receive a streaming plane.
- What's the best way if I want to remove the shadow below a link?
- Looks like a texture and shader stuff, but I don't have any clue at the moment.
Thanks in advance.
Haven't been here for a long time. Howdy.
This project is more a learning material to me than a project that I can really participate in. And at the moment I have trouble understanding how the dynamic meshes, such as the Link, are generated.
The function
_generateLinkAttributesis used to generate vertex data, and the_generateFacesfor index data, which will be used inglDrawElements. But I can't understand the detail in_generateLinkAttributes.Here are some questions with the Link:
Thanks in advance.