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Q: How dynamic meshes are generated? #28

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@evshiron

Haven't been here for a long time. Howdy.

This project is more a learning material to me than a project that I can really participate in. And at the moment I have trouble understanding how the dynamic meshes, such as the Link, are generated.

The function _generateLinkAttributes is used to generate vertex data, and the _generateFaces for index data, which will be used in glDrawElements. But I can't understand the detail in _generateLinkAttributes.

Here are some questions with the Link:

  1. How are the vertices generated and organised?
    • I know a bit but want some more detailed information.
  2. How to achieve the 3D feeling for a Link?
    • In my implementation I only receive a streaming plane.
  3. What's the best way if I want to remove the shadow below a link?
    • Looks like a texture and shader stuff, but I don't have any clue at the moment.

Thanks in advance.

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