Resource Bar: custom colours, textures, and Maelstrom/Pain#134
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DanderBot merged 2 commits intoJun 7, 2026
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Three resource-bar additions: - Color Mode (Power Type / Class / Custom) with a custom-colour picker, replacing the old Use Class Color checkbox (migrated automatically). - A Texture dropdown so the fill can use any statusbar texture. - Maelstrom (Shaman) and Pain (Vengeance DH) added to the per-power colour list, so those resources can be recoloured instead of Blizzard's default. Colour resolution is centralised in DF:GetResourceBarColor; both render paths call it. The legacy resourceBarClassColor boolean migrates to resourceBarColorMode.
…tion Mirror the Health Bar's layout — put the resource bar's Texture dropdown, Orientation, Reverse Fill Direction and Smooth Bar Animation together in one "Texture" section instead of scattering them across groups. Orientation and Reverse Fill stay as two explicit controls (clearer than a combined "Fill Direction" dropdown, where an option like "Bottom to Top" would also silently change the orientation). UI-only; no settings or render changes.
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Three resource-bar additions covering several community requests:
resourceBarClassColor).Colour resolution is centralised in
DF:GetResourceBarColor; both render paths call it. The legacyresourceBarClassColorboolean migrates to the newresourceBarColorMode.Overlaps #56 (Maelstrom) — this also adds Pain plus the colour-mode and texture work.
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main— independent.