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<p>The <spanclass="inline-icon" style="color:var(--special-detective);"><iclass="icon-tracker"></i><ahref="#tracker">Tracker</a></span> can see a trail of footsteps left by other players.</p>
<p>The following roles can be configured to be a <spanstyle="color:var(--special-innocent);">special innocent</span> instead of their default team: <spanclass="inline-icon" style="color:var(--special-detective);"><iclass="icon-sapper"></i><ahref="../teams/detective.html#sapper">Sapper</a></span>.</p>
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<p>The following roles can be configured to be a <spanstyle="color:var(--special-innocent);">special innocent</span> instead of their default team: <spanclass="inline-icon" style="color:var(--special-detective);"><iclass="icon-sapper"></i><ahref="../teams/detective.html#sapper">Sapper</a></span> and <spanclass="inline-icon" style="color:var(--special-detective);"><iclass="icon-tracker"></i><ahref="../teams/detective.html#tracker">Tracker</a></span>.</p>
CreateConVar("ttt_tracker_footstep_time", "15", FCVAR_REPLICATED, "The amount of time players' footsteps should show to the tracker before fading. Set to 0 to disable", 0, 60)
localtracker_is_innocent=CreateConVar("ttt_tracker_is_innocent", "0", FCVAR_REPLICATED, "Whether the tracker should be treated as a special innocent", 0, 1)
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