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DreamDark: Every file in FITD/FITDLIB includes a Header appended to the CC/H files containing a brief description and the relevant appropriation.
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Lines changed: 2186 additions & 1 deletion

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Fitd/fitd.cpp

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//----------------------------------------------------------------------------
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// Dream In The Dark fitd (Game Code)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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extern "C" {
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int FitdMain(int argc, char* argv[]);
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}

Fitd/fitd_dc.cpp

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//----------------------------------------------------------------------------
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// Dream In The Dark fitd dc (Game Code)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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#ifdef DREAMCAST
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// KOS
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extern "C" {

FitdLib/AITD1.cpp

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//----------------------------------------------------------------------------
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// Dream In The Dark AITD1 (Game Logic)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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#include "common.h"
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// DEMO mapping

FitdLib/AITD1.h

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//----------------------------------------------------------------------------
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// Dream In The Dark AITD1 (Game Logic)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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// ITD_RESS mapping
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#define AITD1_TATOU_3DO 0
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#define AITD1_TATOU_PAL 1

FitdLib/AITD1_Tatou.cpp

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//----------------------------------------------------------------------------
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// Dream In The Dark AITD1_TATOU (Game Logic)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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#include "common.h"
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#include "AITD1.h"

FitdLib/AITD2.cpp

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//----------------------------------------------------------------------------
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// Dream In The Dark AITD2 (Game Logic)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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#include "common.h"
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char* pAITD2InventorySprite = NULL;

FitdLib/AITD2.h

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//----------------------------------------------------------------------------
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// Dream In The Dark AITD2 (Game Logic)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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void startAITD2();
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void drawInventoryAITD2();
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void redrawInventorySpriteAITD2();

FitdLib/AITD3.cpp

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//----------------------------------------------------------------------------
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// Dream In The Dark AITD3 (Game Logic)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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#include "common.h"
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#define AITD3_CADRE_SPF 0

FitdLib/AITD3.h

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//----------------------------------------------------------------------------
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// Dream In The Dark AITD3 (Game Logic)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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void startAITD3();
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void drawInventoryAITD3();

FitdLib/JACK.cpp

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//----------------------------------------------------------------------------
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// Dream In The Dark JACK (Game Code)
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//----------------------------------------------------------------------------
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//
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// Copyright (c) 2025 yaz0r/jimmu/FITD Team
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// Copyright (C) 1999-2025 The EDGE Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//----------------------------------------------------------------------------
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#include "common.h"
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// ITD_RESS mapping

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