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基于OpenGL4.6和3.2以及lwjgl3.x的优化范围渲染实现,并且根据启动游戏的OpenGL和lwjgl版本切换到对应状态 #22

基于OpenGL4.6和3.2以及lwjgl3.x的优化范围渲染实现,并且根据启动游戏的OpenGL和lwjgl版本切换到对应状态

基于OpenGL4.6和3.2以及lwjgl3.x的优化范围渲染实现,并且根据启动游戏的OpenGL和lwjgl版本切换到对应状态 #22

Workflow file for this run

name: Build mod
on: [ push, pull_request, workflow_dispatch ]
jobs:
build:
name: Build mod
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Set up JDK 25
uses: actions/setup-java@v2
with:
distribution: 'adopt'
java-version: '25'
- name: Grant execute permission for gradlew
run: chmod +x gradlew
- name: Build with Gradle
run: ./gradlew -Pnet.minecraftforge.gradle.disableUpdateChecker=true build
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: CirculationFlowNetworks
path: build/libs