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37 lines (24 loc) · 1.05 KB
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Copy pathChase.gd
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37 lines (24 loc) · 1.05 KB
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extends Node
func chase(mob)->void:
var highest_aggro = null
var highest_value = 0
for aggro_target in mob.targets:
if is_instance_valid(aggro_target.target_entity):
if aggro_target.aggro > highest_value:
highest_value = aggro_target.aggro
highest_aggro = aggro_target.target_entity
if highest_aggro:
var distance_to_target = mob.global_transform.origin.distance_to(highest_aggro.global_transform.origin)
var direction = (highest_aggro.global_transform.origin - mob.global_transform.origin).normalized()
rotate(mob,direction)
if distance_to_target >= mob.stats.attack_range:
moveforward(mob,direction)
func moveforward(mob,direction):
mob.move_and_slide(direction * mob.stats.run_speed)
func rotate(mob,direction):
if direction == Vector3.ZERO:
return
var target_pos = mob.global_transform.origin - direction
target_pos.y = mob.global_transform.origin.y
var target_transform = mob.global_transform.looking_at(target_pos,Vector3.UP)
mob.global_transform.basis = mob.global_transform.basis.slerp(target_transform.basis,0.1)