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Copy pathagent.py
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42 lines (33 loc) · 1.15 KB
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import sys
import time
sys.path.append("agent_server")
from agent_server.agent_state import AgentState
from agent_server.agent_server import AgentServer
from agent_client.agent_client import AgentClient
class Agent:
def __init__(self, classify=True):
self.host = "127.0.0.1"
self.port = 6000
self.agent = AgentState()
self.server = AgentServer(self.agent, self.host, self.port, classify)
#self.client = AgentClient(host, port)
def start_connection(self):
self.server.start()
time.sleep(1)
self.client = AgentClient(self.host, self.port)
self.client.start()
def send_input(self, input):
if self.server is not None:
self.server.send_input(input)
def get_state(self):
return self.agent
if __name__ == '__main__':
agent = Agent()
agent.start_connection()
while True:
#print(agent.get_agent_state().get_frame())
#print(agent.get_agent_state().get_game_state())
#print(agent.get_agent_state().get_classification())
#print(agent.get_agent_state().get_map())
agent.send_input("test")
time.sleep(1)