Feature Description
A fast, async, on-change detection that allows users to write custom validations across a specified set of axis (prefab, scene, scriptable object, etc) that has a great UI/UX, a prebuilt set of common validations, and is very extensible. Basically, continuous, lightweight, "tests". This would result in some kind of dockable or similar editor heads up that would quickly let users know if there were problems in the project, or if there weren't. It should use UI Toolkit.
Use Case / Motivation
I want to find bugs fast and was inspired by Odin Validator's approach.
Proposed Solution
Do it
Alternatives Considered
Don't do it, rely on tests
Unity Version
None
Package Version
None
Feature Description
A fast, async, on-change detection that allows users to write custom validations across a specified set of axis (prefab, scene, scriptable object, etc) that has a great UI/UX, a prebuilt set of common validations, and is very extensible. Basically, continuous, lightweight, "tests". This would result in some kind of dockable or similar editor heads up that would quickly let users know if there were problems in the project, or if there weren't. It should use UI Toolkit.
Use Case / Motivation
I want to find bugs fast and was inspired by Odin Validator's approach.
Proposed Solution
Do it
Alternatives Considered
Don't do it, rely on tests
Unity Version
None
Package Version
None