Feature Description
Analyze and see if we can/should port any randoms mentioned in this thread (https://www.reddit.com/r/rust/comments/1umf6pj/rapidrand_an_extremely_fast_prng_for_the_rand/) or see if we can utilize any cool rust techniques for even faster random implementations
Use Case / Motivation
Make randoms go brrrrr
Proposed Solution
Check them out
Alternatives Considered
Don't?
Unity Version
None
Package Version
None
Feature Description
Analyze and see if we can/should port any randoms mentioned in this thread (https://www.reddit.com/r/rust/comments/1umf6pj/rapidrand_an_extremely_fast_prng_for_the_rand/) or see if we can utilize any cool rust techniques for even faster random implementations
Use Case / Motivation
Make randoms go brrrrr
Proposed Solution
Check them out
Alternatives Considered
Don't?
Unity Version
None
Package Version
None