Skip to content

[Feature]: Even More Randoms #285

Description

Feature Description

Analyze and see if we can/should port any randoms mentioned in this thread (https://www.reddit.com/r/rust/comments/1umf6pj/rapidrand_an_extremely_fast_prng_for_the_rand/) or see if we can utilize any cool rust techniques for even faster random implementations

Use Case / Motivation

Make randoms go brrrrr

Proposed Solution

Check them out

Alternatives Considered

Don't?

Unity Version

None

Package Version

None

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions