Description
In some scenerios, when inside a WGroup, the Key field appears to be offset
Steps to Reproduce
namespace Data.Levels
{
using System.Collections.Generic;
using System.Threading.Tasks;
using Environment.Levels;
using UnityEngine;
using WallstopStudios.UnityHelpers.Core.Attributes;
using WallstopStudios.UnityHelpers.Core.DataStructure.Adapters;
using WallstopStudios.UnityHelpers.Core.Extension;
using WallstopStudios.UnityHelpers.Core.Helper;
using WallstopStudios.UnityHelpers.Utils;
#if UNITY_EDITOR
using UnityEditor;
#endif
public sealed class LevelDatabase : ScriptableObjectSingleton<LevelDatabase>
{
public IReadOnlyDictionary<string, string> ScenesByLevelName => _scenesByLevelName;
public string InitialLevel => _initialLevel;
[WGroup("Data")]
[SerializeField]
private string _initialLevel = string.Empty;
[SerializeField]
private SerializableDictionary<string, string> _scenesByLevelName = new();
#if UNITY_EDITOR
[WButton("Load All Levels")]
private async ValueTask LoadAllAsync()
{
_scenesByLevelName.Clear();
List<string> nonLevelScenePaths = new();
foreach (string scenePath in SceneHelper.GetScenesInBuild())
{
if (scenePath.Contains("MainMenu"))
{
continue;
}
DeferredDisposalResult<LevelChecker> disposal =
await SceneHelper.GetObjectOfTypeInScene<LevelChecker>(scenePath);
LevelChecker levelChecker = disposal.result;
try
{
if (levelChecker == null)
{
this.Log($"Failed to find relevant LevelChecker in scene {scenePath}.");
nonLevelScenePaths.Add(scenePath);
continue;
}
LevelConfiguration levelConfiguration = levelChecker.Configuration;
if (levelConfiguration == null)
{
this.LogWarn($"LevelChecker in scene {scenePath} has no configuration.");
nonLevelScenePaths.Add(scenePath);
continue;
}
_scenesByLevelName[levelConfiguration.FriendlyName] = scenePath;
}
finally
{
await disposal.DisposeAsync();
}
}
foreach (string scenePath in nonLevelScenePaths)
{
bool added = _scenesByLevelName.TryAdd(scenePath, scenePath);
if (added)
{
this.LogWarn(
$"Scene {scenePath} is not a level scene, but was added to the database just in case."
);
}
}
EditorUtility.SetDirty(this);
}
#endif
}
}
Expected Behavior
Really slick, normal looking UI
Actual Behavior
Key field is offset to the right for some reason. Value field is fine.
Severity
Cosmetic (visual/UX issue)
Unity Version
Other
Package Version
3.5.0
Platform
Regression
Additional Context
Unity 6000.5
Description
In some scenerios, when inside a WGroup, the
Keyfield appears to be offsetSteps to Reproduce
Expected Behavior
Really slick, normal looking UI
Actual Behavior
Key field is offset to the right for some reason. Value field is fine.
Severity
Cosmetic (visual/UX issue)
Unity Version
Other
Package Version
3.5.0
Platform
Regression
Additional Context
Unity 6000.5