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209 lines (173 loc) · 8.32 KB
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from __future__ import annotations
from typing import TYPE_CHECKING
import pyrogram
from pyrogram import enums, raw, types, utils
if TYPE_CHECKING:
from datetime import datetime
class SendGame:
async def send_game(
self: pyrogram.Client,
chat_id: int | str,
game_short_name: str,
disable_notification: bool | None = None,
message_thread_id: int | None = None,
business_connection_id: str | None = None,
reply_to_message_id: int | None = None,
reply_to_story_id: int | None = None,
reply_to_chat_id: int | str | None = None,
quote_text: str | None = None,
quote_entities: list[types.MessageEntity] | None = None,
parse_mode: enums.ParseMode | None = None,
schedule_date: datetime | None = None,
schedule_repeat_period: int | None = None,
protect_content: bool | None = None,
allow_paid_broadcast: bool | None = None,
allow_paid_stars: int | None = None,
message_effect_id: int | None = None,
quick_reply_shortcut: str | int | None = None,
send_as: int | str | None = None,
background: bool | None = None,
clear_draft: bool | None = None,
update_stickersets_order: bool | None = None,
suggested_post: types.SuggestedPost | None = None,
reply_markup: types.InlineKeyboardMarkup
| types.ReplyKeyboardMarkup
| types.ReplyKeyboardRemove
| types.ForceReply
| None = None,
) -> types.Message | None:
"""Send a game.
.. include:: /_includes/usable-by/bots.rst
Parameters:
chat_id (``int`` | ``str``):
Unique identifier (int) or username (str) of the target chat.
For your personal cloud (Saved Messages) you can simply use "me" or "self".
For a contact that exists in your Telegram address book you can use his phone number (str).
You can also use user profile/chat public link in form of *t.me/<username>* (str).
game_short_name (``str``):
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
disable_notification (``bool``, *optional*):
Sends the message silently.
Users will receive a notification with no sound.
message_thread_id (``int``, *optional*):
Unique identifier of a message thread to which the message belongs.
for supergroups only
business_connection_id (``str``, *optional*):
Business connection identifier.
for business bots only.
reply_to_message_id (``int``, *optional*):
If the message is a reply, ID of the original message.
protect_content (``bool``, *optional*):
Protects the contents of the sent message from forwarding and saving.
allow_paid_broadcast (``bool``, *optional*):
Pass True to allow the message to ignore regular broadcast limits for a small fee; for bots only
message_effect_id (``int`` ``64-bit``, *optional*):
Unique identifier of the message effect to be added to the message; for private chats only.
reply_to_story_id (``int``, *optional*):
If the message is a reply, ID of the target story.
reply_to_chat_id (``int`` | ``str``, *optional*):
Unique identifier for the origin chat.
for reply to message from another chat.
You can also use chat public link in form of *t.me/<username>* (str).
quote_text (``str``, *optional*):
Text to quote.
for reply_to_message only.
quote_entities (List of :obj:`~pyrogram.types.MessageEntity`, *optional*):
List of special entities that appear in quote_text, which can be specified instead of *parse_mode*.
for reply_to_message only.
schedule_date (:py:obj:`~datetime.datetime`, *optional*):
Date when the message will be automatically sent.
schedule_repeat_period (``int``, *optional*):
Repeat period of the scheduled message.
allow_paid_stars (``int``, *optional*):
For paid messages, specifies the amount of Telegram Stars the user has agreed to pay in order to send the message.
quick_reply_shortcut (``str`` | ``int``, *optional*):
Quick reply shortcut identifier or name.
send_as (``int`` | ``str``, *optional*):
Unique identifier (int) or username (str) of the chat to send the message as.
background (``bool``, *optional*):
Pass True to send the message in the background.
clear_draft (``bool``, *optional*):
Pass True to clear the draft.
update_stickersets_order (``bool``, *optional*):
Pass True to update the stickersets order.
suggested_post (:obj:`~pyrogram.types.SuggestedPost`, *optional*):
Suggested post information.
reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup`, *optional*):
An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically.
If not empty, the first button must launch the game.
Returns:
:obj:`~pyrogram.types.Message`: On success, the sent game message is returned.
Example:
.. code-block:: python
await app.send_game(chat_id, "gamename")
"""
reply_to = await utils.get_reply_to(
client=self,
chat_id=chat_id,
reply_to_message_id=reply_to_message_id,
reply_to_story_id=reply_to_story_id,
message_thread_id=message_thread_id,
reply_to_chat_id=reply_to_chat_id,
quote_text=quote_text,
quote_entities=quote_entities,
)
peer = utils.get_input_peer(await self.resolve_peer(chat_id))
if peer is None:
raise ValueError(f"Invalid chat_id: {chat_id}")
rpc = raw.functions.messages.SendMedia(
peer=peer,
media=raw.types.InputMediaGame(
id=raw.types.InputGameShortName(
bot_id=raw.types.InputUserSelf(),
short_name=game_short_name,
),
),
message="",
silent=disable_notification or None,
reply_to=reply_to,
random_id=self.rnd_id(),
schedule_date=utils.datetime_to_timestamp(schedule_date),
noforwards=protect_content,
allow_paid_floodskip=allow_paid_broadcast,
effect=message_effect_id,
background=background,
clear_draft=clear_draft,
update_stickersets_order=update_stickersets_order,
schedule_repeat_period=schedule_repeat_period,
send_as=utils.get_input_peer(await self.resolve_peer(send_as))
if send_as
else None,
quick_reply_shortcut=await utils.get_input_quick_reply_shortcut(
quick_reply_shortcut,
)
if quick_reply_shortcut
else None,
allow_paid_stars=allow_paid_stars,
suggested_post=await suggested_post.write() if suggested_post else None,
reply_markup=await reply_markup.write(self) if reply_markup else None,
)
if business_connection_id is not None:
r = await self.invoke(
raw.functions.InvokeWithBusinessConnection(
connection_id=business_connection_id,
query=rpc,
),
)
else:
r = await self.invoke(rpc)
for i in r.updates:
if isinstance(
i,
raw.types.UpdateNewMessage
| raw.types.UpdateNewChannelMessage
| raw.types.UpdateBotNewBusinessMessage,
):
return await types.Message._parse(
self,
i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats},
business_connection_id=business_connection_id,
)
return None