splats don't work if renderer="logarithmicDepthBuffer: true;" is used on the scene entity
Similar issue happened a while back with text rendering because the shader didn't respect logarithmic depth and only expected normal z-buffer:
aframevr/aframe#4279
why? 3dstreet scenes and 3dtiles rendering have z-fighting flickering when using regular depth buffer. logarithmic depth buffer fixes this behavior.
splats don't work if
renderer="logarithmicDepthBuffer: true;"is used on the scene entitySimilar issue happened a while back with text rendering because the shader didn't respect logarithmic depth and only expected normal z-buffer:
aframevr/aframe#4279
why? 3dstreet scenes and 3dtiles rendering have z-fighting flickering when using regular depth buffer. logarithmic depth buffer fixes this behavior.