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splats don't work with logarithmic depth buffer set to true #2

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@kfarr

splats don't work if renderer="logarithmicDepthBuffer: true;" is used on the scene entity

Similar issue happened a while back with text rendering because the shader didn't respect logarithmic depth and only expected normal z-buffer:
aframevr/aframe#4279

why? 3dstreet scenes and 3dtiles rendering have z-fighting flickering when using regular depth buffer. logarithmic depth buffer fixes this behavior.

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