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(soccer) add gaussian splat to scene #857

Description

@kfarr

Users wish to place a custom 3d scanned guassian splat in a 3DStreet scene.

What is blocking?

  • 3DStreet uses log depth buffer = true to prevent flickering (z-fighting) on street lane striping, street stencils, distant 3dtiles, and other 3d models
  • However, our gaussian splat viewing library does not yet work with logarithmic depth buffer

Issue: 3DStreet/aframe-gaussian-splatting#2

What have I tried?

What else can we try?

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