Users wish to place a custom 3d scanned guassian splat in a 3DStreet scene.
What is blocking?
- 3DStreet uses log depth buffer = true to prevent flickering (z-fighting) on street lane striping, street stencils, distant 3dtiles, and other 3d models
- However, our gaussian splat viewing library does not yet work with logarithmic depth buffer
Issue: 3DStreet/aframe-gaussian-splatting#2
What have I tried?
What else can we try?
Users wish to place a custom 3d scanned guassian splat in a 3DStreet scene.
What is blocking?
Issue: 3DStreet/aframe-gaussian-splatting#2
What have I tried?
What else can we try?