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**Connect to OpenAI's Realtime WebRTC Endpoint**
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The [WebRTCOpenAI](https://github.com/sipsorcery-org/sipsorcery/blob/master/examples/WebRTCExamples/WebRTCOpenAI/Program.cs) demonstrates a dotnet only (no native libraries) applicaiton that connects to OpenAI's new [WebRTC Realtime](https://platform.openai.com/docs/guides/realtime-webrtc) endpoint. This demo lets you talk in realtime to ChatGPT and get both a WebRTC audio stream response and a text transcript. Could video avatars be on the way?! A real Max Headroom!
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The [WebRTCOpenAI](https://github.com/sipsorcery-org/sipsorcery/blob/master/examples/WebRTCExamples/WebRTCOpenAI/Program.cs) demonstrates a dotnet only (no native libraries) applicaiton that connects to [OpenAI's new WebRTC Realtime](https://platform.openai.com/docs/guides/realtime-webrtc) endpoint. This demo lets you talk in realtime to ChatGPT and receive both a WebRTC audio stream response and a text transcript. Could video avatars be on the way?! A real Max Headroom!
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**Use WbeRTC + OpenGL for an Audio Scope**
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**Use WebRTC + OpenGL for an Audio Scope**
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The [WebRTCOpenGL](https://github.com/sipsorcery-org/sipsorcery/blob/master/examples/WebRTCExamples/WebRTCOpenGL/Program.cs) demonstrates a way to combine some digital signal processing of a WebRTC audio stream and use OpenGL to render a video stream representation of it. It looks way better than it sounds. Try it out!
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The [WebRTCOpenGL](https://github.com/sipsorcery-org/sipsorcery/blob/master/examples/WebRTCExamples/WebRTCOpenGL/Program.cs) demonstrates a way to combine digital signal processing of a WebRTC audio stream and then use OpenGL to render a video stream representation of it. It looks way better than it sounds. Try it out!
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