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fn.param.inout.vector.hlsl
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55 lines (48 loc) · 2.09 KB
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// RUN: %dxc -T vs_6_0 -E main -fcgl %s -spirv | FileCheck %s
RWBuffer<float4> MyRWBuffer;
RWTexture2D<float3> MyRWTexture;
void foo(inout float4 a, out float3 b);
void bar(inout float4 x, out float3 y, inout float2 z, out float w);
float4 main() : C {
// CHECK: {{%[0-9]+}} = OpFunctionCall %void %foo %param_var_a %param_var_b
// CHECK-NEXT: [[a:%[0-9]+]] = OpLoad %v4float %param_var_a
// CHECK-NEXT: [[buf:%[0-9]+]] = OpLoad %type_buffer_image %MyRWBuffer
// CHECK-NEXT: OpImageWrite [[buf]] %uint_5 [[a]]
// CHECK-NEXT: [[b:%[0-9]+]] = OpLoad %v3float %param_var_b
// CHECK-NEXT: [[tex:%[0-9]+]] = OpLoad %type_2d_image %MyRWTexture
// CHECK-NEXT: OpImageWrite [[tex]] {{%[0-9]+}} [[b]]
foo(MyRWBuffer[5], MyRWTexture[uint2(6, 7)]);
float4 val;
// CHECK: [[z_ptr:%[0-9]+]] = OpAccessChain %_ptr_Function_float %val %int_2
// CHECK: {{%[0-9]+}} = OpFunctionCall %void %bar %val %param_var_y %param_var_z [[z_ptr]]
// CHECK-NEXT: [[y:%[0-9]+]] = OpLoad %v3float %param_var_y
// CHECK-NEXT: [[old:%[0-9]+]] = OpLoad %v4float %val
// Write to val.zwx:
// val[2] = out_val[0] => 0 + 4 = 4
// val[3] = out_val[1] => 1 + 4 = 5
// val[0] = out_val[2] => 2 + 4 = 6
// val[1] = val[1] => 1 + 0 = 1
// CHECK-NEXT: [[new:%[0-9]+]] = OpVectorShuffle %v4float [[old]] [[y]] 6 1 4 5
// CHECK-NEXT: OpStore %val [[new]]
// Write to val.xy:
// val[0] = out_val[0] => 0 + 4 = 4
// val[1] = out_val[1] => 1 + 4 = 5
// val[2] = val[2] => 2 + 0 = 2
// val[3] = val[3] => 3 + 0 = 3
// CHECK-NEXT: [[z:%[0-9]+]] = OpLoad %v2float %param_var_z
// CHECK-NEXT: [[old_0:%[0-9]+]] = OpLoad %v4float %val
// CHECK-NEXT: [[new_0:%[0-9]+]] = OpVectorShuffle %v4float [[old_0]] [[z]] 4 5 2 3
// CHECK-NEXT: OpStore %val [[new_0]]
bar(val, val.zwx, val.xy, val.z);
return MyRWBuffer[0];
}
void foo(inout float4 a, out float3 b) {
a = 4.2;
b = 2.4;
}
void bar(inout float4 x, out float3 y, inout float2 z, out float w) {
x = 1.1;
y = 2.2;
z = 3.3;
w = 4.4;
}