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test-http2-client-socket-destroy.js
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42 lines (33 loc) · 1.11 KB
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// Flags: --expose-internals
'use strict';
const common = require('../common');
if (!common.hasCrypto)
common.skip('missing crypto');
const h2 = require('http2');
const { kSocket } = require('internal/http2/util');
const body =
'<html><head></head><body><h1>this is some data</h2></body></html>';
const server = h2.createServer();
// We use the lower-level API here
server.on('stream', common.mustCall((stream) => {
stream.on('error', () => {});
stream.on('aborted', common.mustCall());
stream.on('close', common.mustCall());
stream.respond();
stream.write(body);
// Purposefully do not end()
}));
server.listen(0, common.mustCall(function() {
const client = h2.connect(`http://localhost:${this.address().port}`);
const req = client.request();
req.on('error', common.mustCall());
req.on('response', common.mustCall(() => {
// Send a premature socket close
client[kSocket].destroy();
}));
req.resume();
req.on('end', common.mustNotCall());
req.on('close', common.mustCall(() => server.close()));
// On the client, the close event must call
client.on('close', common.mustCall());
}));