CMake Tools makes it easier to set up debugging. Because C and C++ projects may define multiple (sometimes dozens or even hundreds) of executables, creating a launch.json may be difficult.
If you define any executable targets via CMake, CMake Tools will be aware of them and allow you to start debugging them.
Note: Debugging is supported when CMake is using either CMake Server or the cmake-file-api. These modes are enabled automatically for CMake versions 3.7.2 and above. Debugging is not available on older versions.
If you are running an older version of CMake and want to use target debugging, update your CMake version to version 3.7.2 or higher.
By default, launching or debugging an executable target causes it to be built first. This can be disabled with the cmake.buildBeforeRun setting.
The first time you run target debugging, CMake Tools asks for you to specify a target, which will be persisted between sessions.
The active launch target is shown in the CMake Tools sidebar Project Status View under the Launch node:
Selecting the active launch target button will show the launch target selector so that you can change the active launch target.
From there, you can press the play button by the Launch node to run it in terminal.
CMake Tools lets you start a debugger on a target without creating a launch.json.
Note: By default, quick-debugging auto-detects the debugger from the CMake cache and uses Microsoft's
vscode-ms-vscode.cpptoolsdebug adapters (cppdbg/cppvsdbg). To use a different debug adapter, see Customize the debug adapter below.
Start a debugging session on the active target by running the CMake: Debug command from the VS Code command palette, by selecting the Debug button in the status bar or CMake Tools sidebar Project Status View, or by pressing the keyboard shortcut (the default is Shift+F5).
Note: Quick-debugging does not let you specify program arguments or other debugging options. See the next section for more options.
You can use any debug adapter with CMake Tools quick-debugging by setting the type property in the cmake.debugConfig setting. When type is specified, CMake Tools skips automatic debugger detection and builds a minimal launch configuration from the selected target, then merges in all properties from cmake.debugConfig. This lets you use adapters like lldb, codelldb, or any other installed debug extension without creating a launch.json.
Add the following to your .vscode/settings.json:
Then run CMake: Debug Target from the command palette. CMake Tools will automatically fill in program, cwd, and name from the selected target, and apply your settings on top. Any property recognized by the debug adapter can be added to cmake.debugConfig.
If you use the cpptools debug adapters (cppvsdbg or cppdbg), you can provide custom Natvis files directly in cmake.debugConfig via visualizerFile.
Add this to your .vscode/settings.json:
{
"cmake.debugConfig": {
"visualizerFile": "${workspaceFolder}/.vscode/types.natvis"
}
}You can also specify multiple Natvis files:
{
"cmake.debugConfig": {
"visualizerFile": [
"${workspaceFolder}/.vscode/base.natvis",
"${workspaceFolder}/.vscode/project.natvis"
]
}
}If you omit type, CMake Tools falls back to the original behavior: auto-detecting cppdbg or cppvsdbg from the CMake cache.
You can specify the working directory or command line arguments for debugging, or use another debugger than the one included with Microsoft's vscode-ms-vscode.cpptools, by creating a launch.json file.
You'll need to know the path to the executable binary, which may be difficult to know in advance. CMake Tools can help by using command substitution in the launch.json file. This is already used by things like process selection when attaching to a running process. It works by specifying a command-based substitution in the appropriate field of launch.json.
Here are minimal examples of a launch.json file that uses cmake.launchTargetPath and cmake.getLaunchTargetDirectory to start a debugger on the active launch target:
{
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
// Resolved by CMake Tools:
"program": "${command:cmake.launchTargetPath}",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
// add the directory where our target was built to the PATHs
// it gets resolved by CMake Tools:
"name": "PATH",
"value": "${env:PATH}:${command:cmake.getLaunchTargetDirectory}"
},
{
"name": "OTHER_VALUE",
"value": "Something something"
}
],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}{
"version": "0.2.0",
"configurations": [
{
"name": "(lldb) Launch",
"type": "cppdbg",
"request": "launch",
// Resolved by CMake Tools:
"program": "${command:cmake.launchTargetPath}",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
// add the directory where our target was built to the PATHs
// it gets resolved by CMake Tools:
"name": "PATH",
"value": "${env:PATH}:${command:cmake.getLaunchTargetDirectory}"
},
{
"name": "OTHER_VALUE",
"value": "Something something"
}
],
"externalConsole": true,
"MIMode": "lldb"
}
]
}{
"version": "0.2.0",
"configurations": [
{
"name": "(msvc) Launch",
"type": "cppvsdbg",
"request": "launch",
// Resolved by CMake Tools:
"program": "${command:cmake.launchTargetPath}",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
// add the directory where our target was built to the PATHs
// it gets resolved by CMake Tools:
"name": "PATH",
"value": "${env:PATH}:${command:cmake.getLaunchTargetDirectory}"
},
{
"name": "OTHER_VALUE",
"value": "Something something"
}
],
"externalConsole": true
}
]
}
{
"version": "0.2.0",
"configurations": [
{
"name": "(ctest) Launch",
"type": "cppvsdbg",
"request": "launch",
// Resolved by CMake Tools:
"program": "${command:cmake.launchTargetPath}",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [
{
// add the directory where our target was built to the PATHs
// it gets resolved by CMake Tools:
"name": "PATH",
"value": "${env:PATH}:${command:cmake.getLaunchTargetDirectory}"
},
{
"name": "OTHER_VALUE",
"value": "Something something"
}
],
"externalConsole": true
}
]
}
The value of the program attribute is expanded by CMake Tools to be the absolute path of the program to run.
If your project defines multiple executables (for example, a client and a server), you can create stable per-target debug configurations using VS Code's input variables. Pass the targetName argument to any launch-target command so that it resolves a specific executable without changing the active launch target. If cmake.buildBeforeRun is enabled, the named target is built automatically.
{
"version": "0.2.0",
"inputs": [
{
"id": "serverPath",
"type": "command",
"command": "cmake.launchTargetPath",
"args": { "targetName": "my_server" }
},
{
"id": "serverDir",
"type": "command",
"command": "cmake.getLaunchTargetDirectory",
"args": { "targetName": "my_server" }
},
{
"id": "clientPath",
"type": "command",
"command": "cmake.launchTargetPath",
"args": { "targetName": "my_client" }
}
],
"configurations": [
{
"name": "Debug Server",
"type": "cppdbg",
"request": "launch",
"program": "${input:serverPath}",
"cwd": "${input:serverDir}"
},
{
"name": "Debug Client",
"type": "cppdbg",
"request": "launch",
"program": "${input:clientPath}",
"cwd": "${workspaceFolder}"
}
]
}When multiple ${input:...} variables reference the same target (for example, serverPath and serverDir above), the build is triggered only once — results are cached for 10 seconds to avoid redundant builds.
Tip: For large projects, consider setting
cmake.buildBeforeRuntofalseand using apreLaunchTaskinstead to keep launch times predictable.
You can substitute the value of any variable in the CMake cache by adding a command-type input for the cmake.cacheVariable command to the inputs section of launch.json with args.name as the name of the cache variable. That input can then be used with input variable substitution of values in the configuration section of launch.json. The optional args.default can provide a default value if the named variable isn't found in the CMake cache.
{
"version": "0.2.0",
"inputs": [
{
"id": "cmakeCache.TOOLCHAIN_FILE",
"type": "command",
"command": "cmake.cacheVariable",
"args": {
"name": "CMAKE_TOOLCHAIN_FILE"
}
}
]
}Note: You must successfully configure before
cmake.launchTargetPath,cmake.getLaunchTargetDirectoryandcmake.cacheVariablewill resolve correctly.
You can also construct launch.json configurations that allow you to debug tests in the Test Explorer.
Note: These launch.json configurations are to be used specifically from the UI of the Test Explorer.
The easiest way to do this is to construct the debug configuration using cmake.testProgram for the program field, cmake.testArgs for
the args field, cmake.testWorkingDirectory for the cwd field, and cmake.testEnvironment for the environment field.
cmake.testEnvironment resolves to the environment variables set via the CTest ENVIRONMENT test property (e.g., from set_tests_properties(... PROPERTIES ENVIRONMENT "A=B;C=D")). It is replaced with an array of { "name": "...", "value": "..." } objects suitable for launch.json.
A couple of examples:
{
"name": "(ctest) Launch",
"type": "cppdbg",
"request": "launch",
"presentation": { "hidden": true },
// Resolved by CMake Tools:
"cwd": "${cmake.testWorkingDirectory}",
"program": "${cmake.testProgram}",
"args": [ "${cmake.testArgs}"],
"environment": "${cmake.testEnvironment}",
}{
"name": "(ctest) Launch",
"type": "cppvsdbg",
"request": "launch",
"presentation": { "hidden": true },
// Resolved by CMake Tools:
"program": "${cmake.testProgram}",
"args": [ "${cmake.testArgs}"],
"environment": "${cmake.testEnvironment}",
}Depending on your configuration or your settings, there may need to be additional configuration options set.
To use a specific launch configuration when debugging tests, set cmake.ctest.debugLaunchTarget to the desired name of the configuration (e.g. (ctest) Launch).
You can run a target without debugging it, by running the CMake: Run Without Debugging from VS Code's command palette, by selecting the play button in the status bar or the play button to the left of the Launch node, or by pressing the keyboard shortcut (Shift+Ctrl+F5).
The output of the target will be shown in an integrated terminal.
- See how to troubleshoot CMake Tools
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{ "cmake.debugConfig": { "type": "lldb", // any installed debug adapter type "request": "launch", "stopOnEntry": false } }