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cmakeProject.ts
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4127 lines (3715 loc) · 188 KB
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import { CMakeCache } from '@cmt/cache';
import { CMakeExecutable, getCMakeExecutableInformation } from '@cmt/cmakeExecutable';
import { CompilationDatabase } from '@cmt/compilationDatabase';
import * as debuggerModule from '@cmt/debug/debugger';
import collections from '@cmt/diagnostics/collections';
import * as shlex from '@cmt/shlex';
import { Strand } from '@cmt/strand';
import { ProgressHandle, versionToString, lightNormalizePath, Version, versionLess } from '@cmt/util';
import { DirectoryContext } from '@cmt/workspace';
import * as path from 'path';
import * as vscode from 'vscode';
import * as proc from '@cmt/proc';
import { CodeModelContent } from '@cmt/drivers/codeModel';
import {
BadHomeDirectoryError,
CMakeDriver,
CMakeFileApiDriver,
CMakeLegacyDriver,
CMakePreconditionProblems,
CMakeServerDriver,
ConfigureResult,
ConfigureResultType,
ExecutableTarget,
NoGeneratorError
} from '@cmt/drivers/drivers';
import { CTestDriver } from '@cmt/ctest';
import { CPackDriver } from '@cmt/cpack';
import { WorkflowDriver } from '@cmt/workflow';
import { CMakeBuildConsumer } from '@cmt/diagnostics/build';
import { CMakeOutputConsumer } from '@cmt/diagnostics/cmake';
import { addDiagnosticToCollection, diagnosticSeverity, populateCollection } from '@cmt/diagnostics/util';
import { expandStrings, expandString, ExpansionOptions } from '@cmt/expand';
import { CMakeGenerator, Kit, SpecialKits, effectiveKitEnvironment } from '@cmt/kits/kit';
import * as logging from '@cmt/logging';
import { fs } from '@cmt/pr';
import { buildCmdStr, DebuggerEnvironmentVariable, ExecutionResult, ExecutionOptions } from './proc';
import { FireLate, Property } from '@cmt/prop';
import rollbar from '@cmt/rollbar';
import * as telemetry from '@cmt/telemetry';
import { VariantManager } from '@cmt/kits/variant';
import * as nls from 'vscode-nls';
import { ConfigurationWebview, IOption } from '@cmt/ui/cacheView';
import { enableFullFeatureSet, extensionManager, updateFullFeatureSet, setContextAndStore } from '@cmt/extension';
import { CMakeCommunicationMode, ConfigurationReader, OptionConfig, UseCMakePresets, checkConfigureOverridesPresent } from '@cmt/config';
import * as preset from '@cmt/presets/preset';
import * as util from '@cmt/util';
import { Environment, EnvironmentUtils } from '@cmt/environmentVariables';
import { KitsController } from '@cmt/kits/kitsController';
import { PresetsController } from '@cmt/presets/presetsController';
import paths from '@cmt/paths';
import { ProjectController } from '@cmt/projectController';
import { MessageItem } from 'vscode';
import { DebugTrackerFactory, DebuggerInformation, getDebuggerPipeName } from '@cmt/debug/cmakeDebugger/debuggerConfigureDriver';
import { NamedTarget, RichTarget, FolderTarget } from '@cmt/drivers/cmakeDriver';
import { CommandResult, ConfigurationType } from 'vscode-cmake-tools';
nls.config({ messageFormat: nls.MessageFormat.bundle, bundleFormat: nls.BundleFormat.standalone })();
const localize: nls.LocalizeFunc = nls.loadMessageBundle();
const open = require('open') as ((url: string, appName?: string, callback?: Function) => void);
const log = logging.createLogger('main');
const buildLogger = logging.createLogger('build');
const cmakeLogger = logging.createLogger('cmake');
export enum ConfigureType {
Normal,
Clean,
Cache,
ShowCommandOnly,
NormalWithDebugger,
CleanWithDebugger,
FullClean
}
export enum ConfigureTrigger {
api = "api",
runTests = "runTests",
package = "package",
workflow = "workflow",
badHomeDir = "badHomeDir",
configureOnOpen = "configureOnOpen",
configureWithCache = "configureWithCache",
quickStart = "quickStart",
setVariant = "setVariant",
cmakeListsChange = "cmakeListsChange",
sourceDirectoryChange = "sourceDirectoryChange",
buttonNewKitsDefinition = "buttonNewKitsDefinition",
compilation = "compilation",
launch = "launch",
commandEditCacheUI = "commandEditCacheUI",
commandConfigure = "commandConfigure",
commandConfigureWithDebugger = "commandConfigureWithDebugger",
projectOutlineConfigureWithDebugger = "projectOutlineConfigureWithDebugger",
commandCleanConfigure = "commandCleanConfigure",
commandCleanConfigureWithDebugger = "commandCleanConfigureWithDebugger",
commandConfigureAll = "commandConfigureAll",
commandConfigureAllWithDebugger = "commandConfigureAllWithDebugger",
projectOutlineConfigureAllWithDebugger = "projectOutlineConfigureAllWithDebugger",
commandCleanConfigureAll = "commandCleanConfigureAll",
commandCleanConfigureAllWithDebugger = "commandConfigureAllWithDebugger",
projectOutlineCleanConfigureAllWithDebugger = "projectOutlineCleanConfigureAllWithDebugger",
commandFullCleanConfigure = "commandFullCleanConfigure",
commandFullCleanConfigureAll = "commandFullCleanConfigureAll",
configureFailedConfigureWithDebuggerButton = "configureFailedConfigureWithDebuggerButton",
taskProvider = "taskProvider",
selectConfigurePreset = "selectConfigurePreset",
selectKit = "selectKit"
}
export interface DiagnosticsConfiguration {
folder: string;
cmakeVersion: string;
compilers: { C?: string; CXX?: string };
usesPresets: boolean;
generator: string;
configured: boolean;
}
export interface DiagnosticsSettings {
communicationMode: CMakeCommunicationMode;
useCMakePresets: UseCMakePresets;
configureOnOpen: boolean;
}
export interface ConfigureCancelInformation {
canceled: boolean;
}
/**
* Class implementing the extension. It's all here!
*
* The class internally uses a two-phase initialization, since proper startup
* requires asynchrony. To ensure proper initialization. The class must be
* created via the `create` static method. This will run the two phases
* internally and return a promise to the new instance. This ensures that the
* class invariants are maintained at all times.
*
* Some fields also require two-phase init. Their first phase is in the first
* phase of the CMakeProject init, ie. the constructor.
*
* The second phases of fields will be called by the second phase of the parent
* class. See the `init` private method for this initialization.
*/
export class CMakeProject {
private wasUsingCMakePresets: boolean | undefined;
private onDidOpenTextDocumentListener: vscode.Disposable | undefined;
private disposables: vscode.Disposable[] = [];
private readonly onUseCMakePresetsChangedEmitter = new vscode.EventEmitter<boolean>();
public projectController: ProjectController | undefined;
public readonly cTestController: CTestDriver;
public readonly cPackageController: CPackDriver;
public readonly workflowController: WorkflowDriver;
public kitsController!: KitsController;
public presetsController!: PresetsController;
/**
* Construct a new instance. The instance isn't ready, and must be initalized.
* @param projectController Required for test explorer to work properly. Setting as optional to avoid breaking tests.
*
* This is private. You must call `create` to get an instance.
*/
private constructor(readonly workspaceContext: DirectoryContext, projectController?: ProjectController, readonly isMultiProjectFolder: boolean = false) {
// Handle the active kit changing. We want to do some updates and teardown
log.debug(localize('constructing.cmakeproject', 'Constructing new CMakeProject instance'));
this.projectController = projectController;
this.cTestController = new CTestDriver(workspaceContext, projectController);
this.cPackageController = new CPackDriver(workspaceContext);
this.workflowController = new WorkflowDriver(workspaceContext, projectController);
this.onCodeModelChanged(FireLate, (_) => this._codeModelChangedApiEventEmitter.fire());
}
/**
* The Workspace folder associated with this CMakeProject instance.
* This is where we search for the variants and workspace-local kits.
*/
get workspaceFolder(): vscode.WorkspaceFolder {
return this.workspaceContext.folder;
}
/**
* The folder associated with this CMakeProject.
* For single-project folders, this is the WorkspaceFolder for historical reasons.
* For multi-project folders, this is the directory where the CMakeProject lives (this.sourceDir)
*/
get folderPath(): string {
return this.isMultiProjectFolder ? this.sourceDir : this.workspaceContext.folder.uri.fsPath;
}
/**
* The name of the folder for this CMakeProject instance
*/
get folderName(): string {
return path.basename(this.folderPath);
}
/**
* Whether we use presets
*/
private _useCMakePresets = false; // The default value doesn't matter, value is set when folder is loaded
get useCMakePresets(): boolean {
return this._useCMakePresets;
}
async setUseCMakePresets(useCMakePresets: boolean) {
if (this.targetName.value === this.initTargetName) {
if (useCMakePresets) {
this.targetName.set(this.targetsInPresetName);
} else {
this.targetName.set('all');
}
}
if (!useCMakePresets && this.targetName.value === this.targetsInPresetName) {
this.targetName.set('all');
}
const oldValue = this.useCMakePresets;
if (oldValue !== useCMakePresets) {
this._useCMakePresets = useCMakePresets;
const drv = await this.cmakeDriver;
if (drv) {
log.debug(localize('disposing.driver', 'Disposing CMake driver'));
await drv.asyncDispose();
this.cmakeDriver = Promise.resolve(null);
}
}
}
// Events that effect the user-interface
/**
* The status of this backend
*/
get onStatusMessageChanged() {
return this.statusMessage.changeEvent;
}
private readonly statusMessage = new Property<string>(localize('initializing', 'Initializing'));
/**
* Minimum cmake version supported. Currently only used for presets
*/
public minCMakeVersion?: Version;
/**
* Currently selected configure preset
*/
get configurePreset() {
return this._configurePreset.value;
}
get onActiveConfigurePresetChanged() {
return this._configurePreset.changeEvent;
}
private readonly _configurePreset = new Property<preset.ConfigurePreset | null>(null);
private async resetPresets(driver: CMakeDriver | null) {
// NOTE: don't delete from workspaceContext the association between this.folderName-this.configurePreset.name
// and all the previously selected build/test/package/workflow presets.
// If we set the configure preset back to the value before this "reset", all should be restored fine.
await this.workspaceContext.state.setConfigurePresetName(this.folderName, null, this.isMultiProjectFolder);
this._configurePreset.set(null);
this._buildPreset.set(null);
this._testPreset.set(null);
this._packagePreset.set(null);
this._workflowPreset.set(null);
await driver?.setConfigurePreset(null);
await driver?.setBuildPreset(null);
await driver?.setTestPreset(null);
await driver?.setPackagePreset(null);
await driver?.setWorkflowPreset(null);
}
async expandConfigPresetbyName(configurePreset: string | null | undefined): Promise<preset.ConfigurePreset | undefined> {
if (!configurePreset) {
return undefined;
}
log.debug(localize('resolving.config.preset', 'Resolving the selected configure preset'));
// Need to double check this preset is valid - We want to use the original unexpanded preset file to apply the dev env in expandConfigurePreset,
// so we have to first check if the preset is valid in expandedPresets since we won't be expanding the whole file here, only the path up for this preset
if (!preset.getPresetByName(preset.configurePresets(this.folderPath), configurePreset) && !preset.getPresetByName(preset.userConfigurePresets(this.folderPath), configurePreset)) {
return undefined;
}
const workspaceFolder = lightNormalizePath(this.folderPath || '.');
let expandedConfigurePreset: preset.ConfigurePreset | undefined;
const presetInherits = await preset.getConfigurePresetInherits(this.folderPath, configurePreset, true, true);
if (presetInherits) {
// Modify the preset parent environment, in certain cases, to apply the Vs Dev Env on top of process.env.
await preset.tryApplyVsDevEnv(presetInherits, workspaceFolder, this._sourceDir);
expandedConfigurePreset = await preset.expandConfigurePresetVariables(
presetInherits,
this.folderPath,
presetInherits.name,
workspaceFolder,
this.sourceDir,
true,
true
);
}
if (!expandedConfigurePreset) {
log.error(localize('failed.resolve.config.preset', 'Failed to resolve configure preset: {0}', configurePreset));
return undefined;
}
if (expandedConfigurePreset.__file && expandedConfigurePreset.__file.version <= 2) {
if (!expandedConfigurePreset.binaryDir) {
log.error(localize('binaryDir.not.set.config.preset', '{0} is not set in configure preset: {1}', "\"binaryDir\"", configurePreset));
return undefined;
}
if (!expandedConfigurePreset.generator) {
log.error(localize('generator.not.set.config.preset', '{0} is not set in configure preset: {1}', "\"generator\"", configurePreset));
return undefined;
}
}
preset.updateCachedExpandedPreset(this.folderPath, expandedConfigurePreset, "configurePresets");
// Make sure we pass CMakeDriver the preset defined env as well as the parent env
expandedConfigurePreset.environment = EnvironmentUtils.mergePreserveNull([expandedConfigurePreset.__parentEnvironment, expandedConfigurePreset.environment]);
return expandedConfigurePreset;
}
/**
* Presets are loaded by PresetsController, so this function should only be called by PresetsController.
*/
async setConfigurePreset(configurePreset: string | null) {
const previousGenerator = this.configurePreset?.generator;
const drv = await this.cmakeDriver; // Use only an existing driver, do not create one
if (configurePreset) {
const expandedConfigurePreset: preset.ConfigurePreset | undefined = await this.expandConfigPresetbyName(configurePreset);
if (!expandedConfigurePreset) {
await this.resetPresets(drv);
return;
}
const priorCMakePath = await this.getCMakePathofProject(); // used for later comparison to determine if we need to update the driver's cmake.
this._configurePreset.set(expandedConfigurePreset);
if (previousGenerator && previousGenerator !== expandedConfigurePreset?.generator) {
await this.shutDownCMakeDriver();
}
log.debug(localize('loading.new.config.preset', 'Loading new configure preset into CMake driver'));
if (drv) {
try {
this.statusMessage.set(localize('reloading.status', 'Reloading...'));
await drv.setConfigurePreset(expandedConfigurePreset);
const updatedCMakePath = await this.getCMakePathofProject();
// check if we need to update the driver's cmake, if so, update.
if (priorCMakePath !== updatedCMakePath) {
drv.cmake = await this.getCMakeExecutable();
}
await this.workspaceContext.state.setConfigurePresetName(this.folderName, configurePreset, this.isMultiProjectFolder);
this.statusMessage.set(localize('ready.status', 'Ready'));
} catch (error: any) {
void vscode.window.showErrorMessage(localize('unable.to.set.config.preset', 'Unable to set configure preset {0}.', `"${error}"`));
this.statusMessage.set(localize('error.on.switch.config.preset', 'Error on switch of configure preset ({0})', error.message));
this.cmakeDriver = Promise.resolve(null);
await this.resetPresets(drv);
}
} else {
// Remember the selected configure preset for the next session.
await this.workspaceContext.state.setConfigurePresetName(this.folderName, configurePreset, this.isMultiProjectFolder);
}
} else {
await this.resetPresets(drv);
}
}
/**
* Currently selected build preset
*/
get buildPreset() {
return this._buildPreset.value;
}
get onActiveBuildPresetChanged() {
return this._buildPreset.changeEvent;
}
private readonly _buildPreset = new Property<preset.BuildPreset | null>(null);
async expandBuildPresetbyName(buildPreset: string | null): Promise<preset.BuildPreset | undefined> {
if (!buildPreset) {
return undefined;
}
log.debug(localize('resolving.build.preset', 'Resolving the selected build preset'));
let expandedBuildPreset: preset.BuildPreset | undefined;
const presetInherits = await preset.getBuildPresetInherits(
this.folderPath,
buildPreset,
lightNormalizePath(this.folderPath || '.'),
this.sourceDir,
this.workspaceContext.config.numJobs,
this.getPreferredGeneratorName(),
true,
this.configurePreset?.name);
if (presetInherits) {
expandedBuildPreset = await preset.expandBuildPresetVariables(
presetInherits,
buildPreset,
lightNormalizePath(this.folderPath || '.'),
this.sourceDir);
}
if (!expandedBuildPreset) {
log.error(localize('failed.resolve.build.preset', 'Failed to resolve build preset: {0}', buildPreset));
return undefined;
}
if (expandedBuildPreset.name !== preset.defaultBuildPreset.name) {
preset.updateCachedExpandedPreset(this.folderPath, expandedBuildPreset, "buildPresets");
}
// Make sure we pass CMakeDriver the preset defined env as well as the parent env
expandedBuildPreset.environment = EnvironmentUtils.mergePreserveNull([expandedBuildPreset.__parentEnvironment, expandedBuildPreset.environment]);
return expandedBuildPreset;
}
/**
* Presets are loaded by PresetsController, so this function should only be called by PresetsController.
*/
async setBuildPreset(buildPreset: string | null) {
const drv = await this.cmakeDriver; // Use only an existing driver, do not create one
if (buildPreset) {
const expandedBuildPreset = await this.expandBuildPresetbyName(buildPreset);
if (!expandedBuildPreset) {
this._buildPreset.set(null);
return;
}
this._buildPreset.set(expandedBuildPreset);
if (!expandedBuildPreset.configurePreset) {
log.error(localize('configurePreset.not.set.build.preset', '{0} is not set in build preset: {1}', "\"configurePreset\"", buildPreset));
this._buildPreset.set(null);
return;
}
log.debug(localize('loading.new.build.preset', 'Loading new build preset into CMake driver'));
if (drv) {
try {
this.statusMessage.set(localize('reloading.status', 'Reloading...'));
await drv.setBuildPreset(expandedBuildPreset);
await this.workspaceContext.state.setBuildPresetName(this.folderName, expandedBuildPreset.configurePreset, buildPreset, this.isMultiProjectFolder);
this.statusMessage.set(localize('ready.status', 'Ready'));
} catch (error: any) {
void vscode.window.showErrorMessage(localize('unable.to.set.build.preset', 'Unable to set build preset {0}.', `"${error}"`));
this.statusMessage.set(localize('error.on.switch.build.preset', 'Error on switch of build preset ({0})', error.message));
this.cmakeDriver = Promise.resolve(null);
this._buildPreset.set(null);
}
} else {
// Remember the selected build preset for the next session.
await this.workspaceContext.state.setBuildPresetName(this.folderName, expandedBuildPreset.configurePreset, buildPreset, this.isMultiProjectFolder);
}
} else {
this._buildPreset.set(null);
await drv?.setBuildPreset(null);
if (this.configurePreset) {
await this.workspaceContext.state.setBuildPresetName(this.folderName, this.configurePreset.name, null, this.isMultiProjectFolder);
}
}
}
/**
* Currently selected test preset
*/
get testPreset() {
return this._testPreset.value;
}
get onActiveTestPresetChanged() {
return this._testPreset.changeEvent;
}
private readonly _testPreset = new Property<preset.TestPreset | null>(null);
async expandTestPresetbyName(testPreset: string | null): Promise<preset.TestPreset | undefined> {
if (!testPreset) {
return undefined;
}
log.debug(localize('resolving.test.preset', 'Resolving the selected test preset'));
let expandedTestPreset: preset.TestPreset | undefined;
const presetInherits = await preset.getTestPresetInherits(
this.folderPath,
testPreset,
lightNormalizePath(this.folderPath || '.'),
this.sourceDir,
this.getPreferredGeneratorName(),
true,
this.configurePreset?.name);
if (presetInherits) {
expandedTestPreset = await preset.expandTestPresetVariables(
presetInherits,
testPreset,
lightNormalizePath(this.folderPath || '.'),
this.sourceDir);
}
if (!expandedTestPreset) {
log.error(localize('failed.resolve.test.preset', 'Failed to resolve test preset: {0}', testPreset));
return undefined;
}
if (!expandedTestPreset.configurePreset) {
log.error(localize('configurePreset.not.set.test.preset', '{0} is not set in test preset: {1}', "\"configurePreset\"", testPreset));
return undefined;
}
if (expandedTestPreset.name !== preset.defaultTestPreset.name) {
preset.updateCachedExpandedPreset(this.folderPath, expandedTestPreset, "testPresets");
}
// Make sure we pass CMakeDriver the preset defined env as well as the parent env
expandedTestPreset.environment = EnvironmentUtils.mergePreserveNull([expandedTestPreset.__parentEnvironment, expandedTestPreset.environment]);
return expandedTestPreset;
}
/**
* Presets are loaded by PresetsController, so this function should only be called by PresetsController.
*/
async setTestPreset(testPreset: string | null) {
const drv = await this.cmakeDriver; // Use only an existing driver, do not create one
if (testPreset) {
log.debug(localize('resolving.test.preset', 'Resolving the selected test preset'));
const expandedTestPreset = await this.expandTestPresetbyName(testPreset);
if (!expandedTestPreset) {
this._testPreset.set(null);
return;
}
this._testPreset.set(expandedTestPreset);
log.debug(localize('loading.new.test.preset', 'Loading new test preset into CMake driver'));
if (drv) {
try {
this.statusMessage.set(localize('reloading.status', 'Reloading...'));
await drv.setTestPreset(expandedTestPreset);
if (expandedTestPreset.configurePreset) {
await this.workspaceContext.state.setTestPresetName(this.folderName, expandedTestPreset.configurePreset, testPreset, this.isMultiProjectFolder);
}
this.statusMessage.set(localize('ready.status', 'Ready'));
} catch (error: any) {
void vscode.window.showErrorMessage(localize('unable.to.set.test.preset', 'Unable to set test preset {0}.', `"${error}"`));
this.statusMessage.set(localize('error.on.switch.test.preset', 'Error on switch of test preset ({0})', error.message));
this.cmakeDriver = Promise.resolve(null);
this._testPreset.set(null);
}
} else {
if (expandedTestPreset.configurePreset) {
// Remember the selected test preset for the next session.
await this.workspaceContext.state.setTestPresetName(this.folderName, expandedTestPreset.configurePreset, testPreset, this.isMultiProjectFolder);
}
}
} else {
this._testPreset.set(null);
await drv?.setTestPreset(null);
if (this.configurePreset) {
await this.workspaceContext.state.setTestPresetName(this.folderName, this.configurePreset.name, null, this.isMultiProjectFolder);
}
}
}
/**
* Currently selected package preset
*/
get packagePreset() {
return this._packagePreset.value;
}
get onActivePackagePresetChanged() {
return this._packagePreset.changeEvent;
}
private readonly _packagePreset = new Property<preset.PackagePreset | null>(null);
async expandPackagePresetbyName(packagePreset: string | null): Promise<preset.PackagePreset | undefined> {
if (!packagePreset) {
return undefined;
}
log.debug(localize('resolving.package.preset', 'Resolving the selected package preset'));
let expandedPackagePreset: preset.TestPreset | undefined;
const presetInherits = await preset.getPackagePresetInherits(
this.folderPath,
packagePreset,
lightNormalizePath(this.folderPath || '.'),
this.sourceDir,
this.getPreferredGeneratorName(),
true,
this.configurePreset?.name);
if (presetInherits) {
expandedPackagePreset = await preset.expandPackagePresetVariables(
presetInherits,
packagePreset,
lightNormalizePath(this.folderPath || '.'),
this.sourceDir);
}
if (!expandedPackagePreset) {
log.error(localize('failed.resolve.package.preset', 'Failed to resolve package preset: {0}', packagePreset));
return undefined;
}
if (!expandedPackagePreset.configurePreset) {
log.error(localize('configurePreset.not.set.package.preset', '{0} is not set in package preset: {1}', "\"configurePreset\"", packagePreset));
return undefined;
}
if (expandedPackagePreset.name !== preset.defaultPackagePreset.name) {
preset.updateCachedExpandedPreset(this.folderPath, expandedPackagePreset, "packagePresets");
}
// Make sure we pass CMakeDriver the preset defined env as well as the parent env
expandedPackagePreset.environment = EnvironmentUtils.mergePreserveNull([expandedPackagePreset.__parentEnvironment, expandedPackagePreset.environment]);
return expandedPackagePreset;
}
/**
* Presets are loaded by PresetsController, so this function should only be called by PresetsController.
*/
async setPackagePreset(packagePreset: string | null) {
const drv = await this.cmakeDriver; // Use only an existing driver, do not create one
if (packagePreset) {
log.debug(localize('resolving.package.preset', 'Resolving the selected package preset'));
const expandedPackagePreset = await this.expandPackagePresetbyName(packagePreset);
if (!expandedPackagePreset) {
this._packagePreset.set(null);
return;
}
this._packagePreset.set(expandedPackagePreset);
log.debug(localize('loading.new.package.preset', 'Loading new package preset into CMake driver'));
if (drv) {
try {
this.statusMessage.set(localize('reloading.status', 'Reloading...'));
await drv.setPackagePreset(expandedPackagePreset);
if (expandedPackagePreset.configurePreset) {
await this.workspaceContext.state.setPackagePresetName(this.folderName, expandedPackagePreset.configurePreset, packagePreset, this.isMultiProjectFolder);
}
this.statusMessage.set(localize('ready.status', 'Ready'));
} catch (error: any) {
void vscode.window.showErrorMessage(localize('unable.to.set.package.preset', 'Unable to set package preset {0}.', `"${error}"`));
this.statusMessage.set(localize('error.on.switch.package.preset', 'Error on switch of package preset ({0})', error.message));
this.cmakeDriver = Promise.resolve(null);
this._packagePreset.set(null);
}
} else {
if (expandedPackagePreset.configurePreset) {
// Remember the selected package preset for the next session.
await this.workspaceContext.state.setPackagePresetName(this.folderName, expandedPackagePreset.configurePreset, packagePreset, this.isMultiProjectFolder);
}
}
} else {
this._packagePreset.set(null);
await drv?.setPackagePreset(null);
if (this.configurePreset) {
await this.workspaceContext.state.setPackagePresetName(this.folderName, this.configurePreset.name, null, this.isMultiProjectFolder);
}
}
}
/**
* Currently selected workflow preset
*/
get workflowPreset() {
return this._workflowPreset.value;
}
get onActiveWorkflowPresetChanged() {
return this._workflowPreset.changeEvent;
}
private readonly _workflowPreset = new Property<preset.WorkflowPreset | null>(null);
async expandWorkflowPresetbyName(workflowPreset: string | null): Promise<preset.WorkflowPreset | undefined> {
if (!workflowPreset) {
return undefined;
}
log.debug(localize('resolving.workflow.preset', 'Resolving the selected workflow preset'));
const expandedWorkflowPreset = await preset.getWorkflowPresetInherits(this.folderPath,
workflowPreset,
lightNormalizePath(this.folderPath || '.'),
this.sourceDir,
true,
this.configurePreset?.name);
if (!expandedWorkflowPreset) {
log.error(localize('failed.resolve.workflow.preset', 'Failed to resolve workflow preset: {0}', workflowPreset));
return undefined;
}
if (!expandedWorkflowPreset.steps[0].name) {
log.error(localize('configurePreset.not.set.workflow.preset', '{0} is not set in workflow preset: {1}', "\"configurePreset\"", workflowPreset));
return undefined;
}
return expandedWorkflowPreset;
}
/**
* Presets are loaded by PresetsController, so this function should only be called by PresetsController.
*/
async setWorkflowPreset(workflowPreset: string | null) {
const drv = await this.cmakeDriver; // Use only an existing driver, do not create one
if (workflowPreset) {
log.debug(localize('resolving.workflow.preset', 'Resolving the selected workflow preset'));
const expandedWorkflowPreset = await this.expandWorkflowPresetbyName(workflowPreset);
if (!expandedWorkflowPreset) {
this._workflowPreset.set(null);
return;
}
this._workflowPreset.set(expandedWorkflowPreset);
log.debug(localize('loading.new.workflow.preset', 'Loading new workflow preset into CMake driver'));
if (drv) {
try {
this.statusMessage.set(localize('reloading.status', 'Reloading...'));
await drv.setWorkflowPreset(expandedWorkflowPreset);
// We need to associate this workflow preset with the current configure preset of the project,
// not the configure preset of step0 (which may even differ).
if (this.configurePreset) {
await this.workspaceContext.state.setWorkflowPresetName(this.folderName, this.configurePreset.name, workflowPreset, this.isMultiProjectFolder);
}
this.statusMessage.set(localize('ready.status', 'Ready'));
} catch (error: any) {
void vscode.window.showErrorMessage(localize('unable.to.set.workflow.preset', 'Unable to set workflow preset {0}.', `"${error}"`));
this.statusMessage.set(localize('error.on.switch.workflow.preset', 'Error on switch of workflow preset ({0})', error.message));
this.cmakeDriver = Promise.resolve(null);
this._workflowPreset.set(null);
}
} else {
if (this.configurePreset) {
// Remember the selected workflow preset for the next session.
await this.workspaceContext.state.setWorkflowPresetName(this.folderName, this.configurePreset.name, workflowPreset, this.isMultiProjectFolder);
}
}
} else {
this._workflowPreset.set(null);
await drv?.setWorkflowPreset(null);
if (this.configurePreset) {
await this.workspaceContext.state.setWorkflowPresetName(this.folderName, this.configurePreset.name, null, this.isMultiProjectFolder);
}
}
}
/**
* The current target to build.
*/
get onTargetNameChanged() {
return this.targetName.changeEvent;
}
private readonly initTargetName = '__init__';
private readonly targetName = new Property<string>(this.initTargetName);
/**
* The current variant name for displaying to the UI (not the buildType)
*/
get activeVariantName() {
return this.activeVariant.value;
}
get onActiveVariantNameChanged() {
return this.activeVariant.changeEvent;
}
private readonly activeVariant = new Property<string>('Unconfigured');
/**
* The "launch target" (the target that will be run by debugging)
*/
get launchTargetName() {
return this._launchTargetName.value;
}
get onLaunchTargetNameChanged() {
return this._launchTargetName.changeEvent;
}
private readonly _launchTargetName = new Property<string | null>(null);
/**
* Short-lived cache for `prepareLaunchTargetExecutable` results keyed by target name.
* Prevents duplicate builds when multiple `${input:...}` variables resolve the same
* target within a single launch.json evaluation (typically < 1 s apart).
*/
private readonly _prepareCache = new Map<string, { timestamp: number; result: ExecutableTarget }>();
private static readonly PREPARE_CACHE_TTL_MS = 10_000;
/**
* Whether CTest is enabled
*/
get ctestEnabled() {
return this._ctestEnabled.value;
}
get onCTestEnabledChanged() {
return this._ctestEnabled.changeEvent;
}
private readonly _ctestEnabled = new Property<boolean>(false);
/**
* Whether CPack is enabled
*/
get cpackEnabled() {
return this._cpackEnabled.value;
}
get onCPackEnabledChanged() {
return this._cpackEnabled.changeEvent;
}
private readonly _cpackEnabled = new Property<boolean>(false);
/**
* Whether the backend is busy running some task
*/
get onIsBusyChanged() {
return this.isBusy.changeEvent;
}
private readonly isBusy = new Property<boolean>(false);
/**
* Event fired when the code model from CMake is updated
*/
get codeModelContent() {
return this._codeModelContent.value;
}
get onCodeModelChanged() {
return this._codeModelContent.changeEvent;
}
private readonly _codeModelContent = new Property<CodeModelContent | null>(null);
private codeModelDriverSub: vscode.Disposable | null = null;
get onCodeModelChangedApiEvent() {
return this._codeModelChangedApiEventEmitter.event;
}
private readonly _codeModelChangedApiEventEmitter = new vscode.EventEmitter<void>();
public notifyOnSelectedConfigurationChanged(configurationType: ConfigurationType) {
this._onSelectedConfigurationChangedApiEvent.fire(configurationType);
}
get onSelectedConfigurationChangedApiEvent() {
return this._onSelectedConfigurationChangedApiEvent.event;
}
private readonly _onSelectedConfigurationChangedApiEvent = new vscode.EventEmitter<ConfigurationType>();
private readonly communicationModeSub = this.workspaceContext.config.onChange('cmakeCommunicationMode', () => {
log.info(localize('communication.changed.restart.driver', "Restarting the CMake driver after a communication mode change."));
return this.shutDownCMakeDriver();
});
private readonly generatorSub = this.workspaceContext.config.onChange('generator', async () => {
log.info(localize('generator.changed.restart.driver', "Restarting the CMake driver after a generator change."));
await this.reloadCMakeDriver();
});
private readonly preferredGeneratorsSub = this.workspaceContext.config.onChange('preferredGenerators', async () => {
log.info(localize('preferredGenerator.changed.restart.driver', "Restarting the CMake driver after a preferredGenerators change."));
await this.reloadCMakeDriver();
});
private readonly cmakePathSub = this.workspaceContext.config.onChange('cmakePath', async () => {
// Force re-reading of cmake exe, this will ensure that the debugger capabilities are updated.
const cmakeInfo = await this.getCMakeExecutable();
if (!cmakeInfo.isPresent) {
if (!this.workspaceContext.config.languageServerOnlyMode) {
telemetry.logEvent('CMakeExecutableNotFound');
} else {
log.debug(localize('bad.executable.suppressed.language.server.only', 'Skipping bad CMake executable notification because language-server-only mode is enabled.'));
}
}
if (!this.workspaceContext.config.languageServerOnlyMode) {
await this.reloadCMakeDriver();
}
});
private readonly languageServerOnlyModeSub = this.workspaceContext.config.onChange('languageServerOnlyMode', async enabled => {
if (enabled) {
log.info(localize('language.server.only.shutdown.driver', 'Shutting down the CMake driver because language-server-only mode was enabled.'));
await this.shutDownCMakeDriver();
} else {
log.info(localize('language.server.only.reload.driver', 'Reloading the CMake driver because language-server-only mode was disabled.'));
await this.reloadCMakeDriver();
}
});
private readonly shellSub = this.workspaceContext.config.onChange('shell', async () => {
log.info(localize('shell.changed.restart.driver', "Restarting the CMake driver after a shell change."));
await this.reloadCMakeDriver();
});
/**
* The variant manager keeps track of build variants. Has two-phase init.
*/
private readonly variantManager = new VariantManager(this.workspaceFolder, this.workspaceContext.state, this.workspaceContext.config, this.isMultiProjectFolder);
/**
* A strand to serialize operations with the CMake driver
*/
private readonly driverStrand = new Strand();
/**
* The object in charge of talking to CMake. It starts empty (null) because
* we don't know what driver to use at the current time. The driver also has
* two-phase init and a private constructor. The driver may be replaced at
* any time by the user making changes to the workspace configuration.
*/
private cmakeDriver: Promise<CMakeDriver | null> = Promise.resolve(null);
/**
* This object manages the CMake Cache Editor GUI
*/
private cacheEditorWebview: ConfigurationWebview | undefined;
/**
* Event fired just as CMakeProject is about to be disposed
*/
get onDispose() {
return this.disposeEmitter.event;
}
private readonly disposeEmitter = new vscode.EventEmitter<void>();
/**
* Dispose the instance
*/
dispose() {
log.debug(localize({key: 'disposing.extension', comment: ["'CMake Tools' shouldn't be localized"]}, 'Disposing CMake Tools extension'));
this.disposeEmitter.fire();
this.termCloseSub.dispose();
this.launchTerminals.forEach(term => term.dispose());
for (const sub of [
this.generatorSub,
this.preferredGeneratorsSub,
this.communicationModeSub,
this.cmakePathSub,
this.languageServerOnlyModeSub,
this.shellSub
]) {
sub.dispose();
}
this.kitsController.dispose();
rollbar.invokeAsync(localize('extension.dispose', 'Extension dispose'), () => this.asyncDispose());
if (this.onDidOpenTextDocumentListener) {
this.onDidOpenTextDocumentListener.dispose();
}
}
/**
* Dispose of the extension asynchronously.
*/
async asyncDispose() {
collections.reset();
const drv = await this.cmakeDriver;
if (drv) {
await drv.asyncDispose();
}
for (const disp of [this.statusMessage, this.targetName, this.activeVariant, this._ctestEnabled, this.isBusy, this.variantManager, this.cTestController, this.cPackageController]) {
disp.dispose();
}
}
private getPreferredGenerators(): CMakeGenerator[] {
const userPreferred: CMakeGenerator[] = this.workspaceContext.config.preferredGenerators
.map(g => ({ name: g }));
// The generator setting is placed at the front of user preferred generators
const userGenerator = this.workspaceContext.config.generator;
if (userGenerator) {
log.debug(localize('using.user.generator', 'Using generator from user configuration: {0}', userGenerator));
userPreferred.unshift({
name: userGenerator,
platform: this.workspaceContext.config.platform || undefined,
toolset: this.workspaceContext.config.toolset || undefined
});
}
return userPreferred;
}
private getPreferredGeneratorName(): string | undefined {
const generators = this.getPreferredGenerators();
return generators[0]?.name;
}
/**
* Execute pre-configure/build tasks to check if we are ready to run a full
* configure. This should be called by a derived driver before any
* configuration tasks are run
*/
public async cmakePreConditionProblemHandler(e: CMakePreconditionProblems, isConfiguring: boolean, config?: ConfigurationReader): Promise<boolean> {
let telemetryEvent: string | undefined;
const telemetryProperties: telemetry.Properties = {};
switch (e) {
case CMakePreconditionProblems.ConfigureIsAlreadyRunning:
void vscode.window.showErrorMessage(localize('configuration.already.in.progress', 'Configuration is already in progress.'));
break;
case CMakePreconditionProblems.BuildIsAlreadyRunning:
void vscode.window.showErrorMessage(localize('task.already.running', 'A CMake task is already running. Stop it before trying to run a new CMake task.'));
break;
case CMakePreconditionProblems.NoSourceDirectoryFound:
void vscode.window.showErrorMessage(localize('no.source.directory.found', 'You do not have a source directory open'));
break;
case CMakePreconditionProblems.MissingCMakeListsFile:
telemetryEvent = "partialActivation";
telemetry.logEvent('missingCMakeListsFile'); // Fire this event in case the notification is dismissed with the `ESC` key.
const ignoreCMakeListsMissing: boolean = this.workspaceContext.state.getIgnoreCMakeListsMissing(this.folderName, this.isMultiProjectFolder) || this.workspaceContext.config.ignoreCMakeListsMissing;
telemetryProperties["ignoreCMakeListsMissing"] = ignoreCMakeListsMissing.toString();
if (!ignoreCMakeListsMissing && !this.isMultiProjectFolder) {
const existingCmakeListsFiles: string[] | undefined = await util.getAllCMakeListsPaths(this.folderPath);
if (existingCmakeListsFiles !== undefined && existingCmakeListsFiles.length > 0) {
telemetryProperties["hasCmakeLists"] = "true";
} else {
telemetryProperties["hasCMakeLists"] = "false";
}