From f4776a1adad9229512a8f829e6a2321ab172fda5 Mon Sep 17 00:00:00 2001 From: luciechoi Date: Fri, 24 Apr 2026 17:50:29 +0000 Subject: [PATCH] Update release note --- docs/ReleaseNotes.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/ReleaseNotes.md b/docs/ReleaseNotes.md index 7ff424587f..f39f77f041 100644 --- a/docs/ReleaseNotes.md +++ b/docs/ReleaseNotes.md @@ -55,7 +55,10 @@ line upon naming the release. Refer to previous for appropriate section names. default, with `/Fi` to override the output filename. The old FXC-style `/P ` positional syntax has been renamed to `/Po`. [#4611](https://github.com/microsoft/DirectXShaderCompiler/issues/4611). - +- SPIR-V: Support `vk::SampledTexture` types (GLSL's `samplerND` equivalent) + [#7979](https://github.com/microsoft/DirectXShaderCompiler/issues/7979). With + this type, users no longer need to define both Sampler and Texture resources + with the same binding number. ### Version 1.9.2602