diff --git a/docs/DXIL.rst b/docs/DXIL.rst index c3baf4e454..a68e31d0a9 100644 --- a/docs/DXIL.rst +++ b/docs/DXIL.rst @@ -225,10 +225,10 @@ DXIL uses 32-bit pointers in its representation. Out-of-bounds behavior ---------------------- -Indexable thread-local accesses are done via LLVM pointer and have C-like OOB semantics. -Groupshared accesses are done via LLVM pointer too. The origin of a groupshared pointer must be a single TGSM allocation. -If a groupshared pointer uses in-bound GEP instruction, it should not OOB. The behavior for an OOB access for in-bound pointer is undefined. -For groupshared pointer from regular GEP, OOB will has same behavior as DXBC. Loads return 0 for OOB accesses; OOB stores are silently dropped. +Indexable thread-local accesses are done via LLVM pointers and have C-like OOB semantics. +Groupshared accesses are done via LLVM pointers too. The origin of a groupshared pointer must be a single TGSM allocation. +If a groupshared pointer uses an in-bound GEP instruction, it should not OOB. The behavior for an OOB access for in-bound pointer is undefined. +For a groupshared pointer from regular GEP, OOB will have the same behavior as DXBC. Loads return 0 for OOB accesses; OOB stores are silently dropped. Resource accesses keeps the same out-of-bounds behavior as DXBC. Loads return 0 for OOB accesses; OOB stores are silently dropped. @@ -3294,9 +3294,9 @@ Modules and Linking =================== HLSL has linking capabilities to enable third-party libraries. The linking step happens before shader DXIL is given to the driver compilers. -Experimental library generation is added in DXIL1.1. A library could be created by compile with lib_6_1 profile. -A library is a dxil container like the compile result of other shader profiles. The difference is library will keep information for linking like resource link info and entry function signatures. -Library support is not part of DXIL spec. Only requirement is linked shader must be valid DXIL. +Experimental library generation is added in DXIL1.1. A library could be created by compiling with the lib_6_1 profile. +A library is a dxil container like the compile result of other shader profiles. The difference is a library will keep information for linking like resource link info and entry function signatures. +Library support is not part of the DXIL spec. The only requirement is that the linked shader must be valid DXIL. Additional Notes