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docs/ReleaseNotes.md
@@ -55,7 +55,10 @@ line upon naming the release. Refer to previous for appropriate section names.
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default, with `/Fi` to override the output filename. The old FXC-style `/P
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<filename>` positional syntax has been renamed to `/Po`.
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[#4611](https://github.com/microsoft/DirectXShaderCompiler/issues/4611).
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-
+- SPIR-V: Support `vk::SampledTexture` types (GLSL's `samplerND` equivalent)
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+ [#7979](https://github.com/microsoft/DirectXShaderCompiler/issues/7979). With
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+ this type, users no longer need to define both Sampler and Texture resources
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+ with the same binding number.
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### Version 1.9.2602
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