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Execution Tests: 64 bit raw buffer loads should be sm 63 (#8119)
This PR addresses a bug where ComputeRawBufferLdStI* tests were targeting SM6.2 when they should be targeting 6.3. Resolves #7747
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tools/clang/unittests/HLSLExec/ShaderOpArith.xml

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<Descriptor Name='UAVBuffer2' Kind='UAV' ResName='UAVBuffer2' Flags='RAW' NumElements="60" Format="R32_TYPELESS" />
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<Descriptor Name='UAVBuffer3' Kind='UAV' ResName='UAVBuffer3' NumElements="1" StructureByteStride="240" />
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</DescriptorHeap>
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<Shader Name="CS" Target="cs_6_2">
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<Shader Name="CS" Target="cs_6_3">
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<![CDATA[// Shader source code will be set at runtime]]>
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</Shader>
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</ShaderOp>>

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