11// RUN: %dxc -T cs_6_9 -E main %s -verify
22
3- RWByteAddressBuffer buf ;
3+ RWByteAddressBuffer Buf ;
44groupshared float SharedArr[64 ];
55
66[numthreads (4 ,1 ,1 )]
@@ -22,7 +22,7 @@ void main() {
2222 __builtin_LinAlg_MatrixAccumulate (mat2, mat, mat);
2323
2424 // expected-error@+1{{intrinsic __builtin_LinAlg_MatrixAccumulateToDescriptor potentially used by ''main'' requires shader model 6.10 or greater}}
25- __builtin_LinAlg_MatrixAccumulateToDescriptor (mat, buf , 9 , 8 , 7 );
25+ __builtin_LinAlg_MatrixAccumulateToDescriptor (mat, Buf , 9 , 8 , 7 );
2626
2727 // expected-error@+1{{intrinsic __builtin_LinAlg_MatrixGetCoordinate potentially used by ''main'' requires shader model 6.10 or greater}}
2828 uint2 coord = __builtin_LinAlg_MatrixGetCoordinate (mat, 0 );
@@ -34,7 +34,7 @@ void main() {
3434 __builtin_LinAlg_MatrixLength (mat);
3535
3636 // expected-error@+1{{intrinsic __builtin_LinAlg_MatrixLoadFromDescriptor potentially used by ''main'' requires shader model 6.10 or greater}}
37- __builtin_LinAlg_MatrixLoadFromDescriptor (mat, buf , 1 , 1 , 1 );
37+ __builtin_LinAlg_MatrixLoadFromDescriptor (mat, Buf , 1 , 1 , 1 );
3838
3939 // expected-error@+1{{intrinsic __builtin_LinAlg_MatrixMatrixMultiply potentially used by ''main'' requires shader model 6.10 or greater}}
4040 __builtin_LinAlg_MatrixMatrixMultiply (mat2, mat, mat);
@@ -52,7 +52,7 @@ void main() {
5252 __builtin_LinAlg_MatrixSetElement (mat, mat, 1 , 1 );
5353
5454 // expected-error@+1{{intrinsic __builtin_LinAlg_MatrixStoreToDescriptor potentially used by ''main'' requires shader model 6.10 or greater}}
55- __builtin_LinAlg_MatrixStoreToDescriptor (mat, buf , 1 , 1 , 1 );
55+ __builtin_LinAlg_MatrixStoreToDescriptor (mat, Buf , 1 , 1 , 1 );
5656
5757 // expected-error@+1{{intrinsic __builtin_LinAlg_MatrixVectorMultiply potentially used by ''main'' requires shader model 6.10 or greater}}
5858 __builtin_LinAlg_MatrixVectorMultiply (result, mat, vec1, 1 );
0 commit comments