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Add GroupSharedLimit attribute support for Mesh, Amp and Node shaders (#8140)
- Adds support for the GroupSharedLimit feature for Mesh, Amplification
and Node shaders.
- Tests for each of those shader types
---------
Co-authored-by: Tex Riddell <[email protected]>
Co-authored-by: Damyan Pepper <[email protected]>
Copy file name to clipboardExpand all lines: docs/DXIL.rst
+2-2Lines changed: 2 additions & 2 deletions
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@@ -3329,6 +3329,7 @@ SM.CSNOSIGNATURES Compute shaders mu
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SM.DOMAINLOCATIONIDXOOB DomainLocation component index out of bounds for the domain.
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SM.DSINPUTCONTROLPOINTCOUNTRANGE DS input control point count must be [0..%0]. %1 specified.
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SM.DXILVERSION Target shader model requires specific Dxil Version
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SM.EXPLICITTGSMSIZEONENTRY Total Thread Group Shared Memory used by entry must not exceed limit specified by entry attribute.
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SM.GSINSTANCECOUNTRANGE GS instance count must be [1..%0]. %1 specified.
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SM.GSOUTPUTVERTEXCOUNTRANGE GS output vertex count must be [0..%0]. %1 specified.
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SM.GSTOTALOUTPUTVERTEXDATARANGE Declared output vertex count (%0) multiplied by the total number of declared scalar components of output data (%1) equals %2. This value cannot be greater than %3.
@@ -3351,8 +3352,7 @@ SM.INVALIDSAMPLERFEEDBACKTYPE Invalid sampler fe
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SM.INVALIDTEXTUREKINDONUAV TextureCube[Array] resources are not supported with UAVs.
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SM.ISOLINEOUTPUTPRIMITIVEMISMATCH Hull Shader declared with IsoLine Domain must specify output primitive point or line. Triangle_cw or triangle_ccw output are not compatible with the IsoLine Domain.
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SM.ISSPECIALFLOAT 16 bit IsSpecialFloat overloads require Shader Model 6.9 or higher.
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SM.MAXMSSMSIZE Total Thread Group Shared Memory storage is %0, exceeded %1.
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SM.MAXTGSMSIZE Total Thread Group Shared Memory storage is %0, exceeded %1.
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SM.MAXTGSMSIZEONENTRY Total Thread Group Shared Memory used by entry must not exceed maximum for shader model.
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SM.MAXTHEADGROUP Declared Thread Group Count %0 (X*Y*Z) is beyond the valid maximum of %1.
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SM.MESHPSIGROWCOUNT For shader '%0', primitive output signatures are taking up more than %1 rows.
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SM.MESHSHADERINOUTSIZE For shader '%0', payload plus output size is greater than %1.
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