@@ -2382,7 +2382,7 @@ ID Name Description
23822382265 HitObject_MakeMiss Creates a new HitObject representing a miss
23832383266 HitObject_MakeNop Creates an empty nop HitObject
23842384267 HitObject_Invoke Represents the invocation of the CH/MS shader represented by the HitObject
2385- 268 ReservedB6 reserved
2385+ 268 MaybeReorderThread Reorders the current thread
23862386269 HitObject_IsMiss Returns `true ` if the HitObject represents a miss
23872387270 HitObject_IsHit Returns `true ` if the HitObject is a NOP-HitObject
23882388271 HitObject_IsNop Returns `true ` if the HitObject represents a nop
@@ -3134,6 +3134,7 @@ INSTR.ILLEGALDXILOPCODE DXILOpCode must be [0..%0]
31343134INSTR.ILLEGALDXILOPFUNCTION '%0' is not a DXILOpFuncition for DXILOpcode '%1'.
31353135INSTR.IMMBIASFORSAMPLEB bias amount for sample_b must be in the range [%0,%1], but %2 was specified as an immediate.
31363136INSTR.INBOUNDSACCESS Access to out-of-bounds memory is disallowed.
3137+ INSTR.MAYREORDERTHREADUNDEFCOHERENCEHINTPARAM Use of undef coherence hint or num coherence hint bits in MaybeReorderThread.
31373138INSTR.MINPRECISIONNOTPRECISE Instructions marked precise may not refer to minprecision values.
31383139INSTR.MINPRECISONBITCAST Bitcast on minprecison types is not allowed.
31393140INSTR.MIPLEVELFORGETDIMENSION Use mip level on buffer when GetDimensions.
@@ -3190,6 +3191,7 @@ INSTR.STRUCTBITCAST Bitcast on struct types is
31903191INSTR.SVCONFLICTINGLAUNCHMODE Input system values are compatible with node shader launch mode.
31913192INSTR.TEXTUREOFFSET offset texture instructions must take offset which can resolve to integer literal in the range -8 to 7.
31923193INSTR.TGSMRACECOND Race condition writing to shared memory detected, consider making this write conditional.
3194+ INSTR.UNDEFHITOBJECT HitObject is undef.
31933195INSTR.UNDEFINEDVALUEFORUAVSTORE Assignment of undefined values to UAV.
31943196INSTR.UNDEFRESULTFORGETDIMENSION GetDimensions used undef dimension %0 on %1.
31953197INSTR.WRITEMASKFORTYPEDUAVSTORE store on typed uav must write to all four components of the UAV.
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