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Add link to bug#, wrap text
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docs/ReleaseNotes.md

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@@ -38,11 +38,16 @@ line upon naming the release. Refer to previous for appropriate section names.
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#### Bug Fixes
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- Fixed non-deterministic DXIL/PDB output when compiling shaders with resource arrays, debug info, and SM 6.6+. [#8171](https://github.com/microsoft/DirectXShaderCompiler/issues/8171)
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- Fixed non-deterministic DXIL/PDB output when compiling shaders with resource
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arrays, debug info, and SM 6.6+.
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[#8171](https://github.com/microsoft/DirectXShaderCompiler/issues/8171)
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- Fixed mesh shader semantics that were incorrectly case sensitive.
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- User-defined conversion operators (e.g., `operator float4()`) now produce an error instead of being silently ignored.
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- User-defined conversion operators (e.g., `operator float4()`) now produce an
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error instead of being silently ignored.
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[#5103](https://github.com/microsoft/DirectXShaderCompiler/pull/8206)
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- DXIL validation: added validation for `CreateHandleFromBinding`.
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- DXIL validation now rejects non-standard integer bit widths (e.g. `i25`) in instructions.
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- DXIL validation now rejects non-standard integer bit widths (e.g. `i25`) in
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instructions.
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#### Other Changes
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