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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -929,15 +929,7 @@ bool isTexture(QualType type) {
929929bool isSampledTexture (QualType type) {
930930 if (const auto *rt = type->getAs <RecordType>()) {
931931 const auto name = rt->getDecl ()->getName ();
932- if (!name.starts_with (" SampledTexture" ))
933- return false ;
934- // TODO(https://github.com/microsoft/DirectXShaderCompiler/issues/7979): Add
935- // other sampled texture types as needed.
936-
937- if (name == " SampledTexture1D" || name == " SampledTexture1DArray" ||
938- name == " SampledTexture2D" || name == " SampledTexture2DArray" ||
939- name == " SampledTexture2DMS" || name == " SampledTexture2DMSArray" )
940- return true ;
932+ return name.startswith (" SampledTexture" );
941933 }
942934 return false ;
943935}
@@ -954,7 +946,7 @@ bool isTextureMS(QualType type) {
954946bool isSampledTextureMS (QualType type) {
955947 if (const auto *rt = type->getAs <RecordType>()) {
956948 const auto name = rt->getDecl ()->getName ();
957- if (!name.starts_with (" SampledTexture" ))
949+ if (!name.startswith (" SampledTexture" ))
958950 return false ;
959951
960952 if (name == " SampledTexture2DMS" || name == " SampledTexture2DMSArray" )
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