@@ -3449,22 +3449,19 @@ void OP::GetMinShaderModelAndMask(OpCode C, bool bWithTranslation,
34493449 minor = 9 ;
34503450 return ;
34513451 }
3452- // Instructions: HitObject_MakeMiss=265, HitObject_MakeNop=266,
3453- // HitObject_IsMiss=269, HitObject_IsHit=270, HitObject_IsNop=271,
3454- // HitObject_RayFlags=272, HitObject_RayTMin=273, HitObject_RayTCurrent=274,
3455- // HitObject_WorldRayOrigin=275, HitObject_WorldRayDirection=276,
3456- // HitObject_ObjectRayOrigin=277, HitObject_ObjectRayDirection=278,
3457- // HitObject_ObjectToWorld3x4=279, HitObject_WorldToObject3x4=280,
3458- // HitObject_GeometryIndex=281, HitObject_InstanceIndex=282,
3459- // HitObject_InstanceID=283, HitObject_PrimitiveIndex=284,
3460- // HitObject_HitKind=285, HitObject_ShaderTableIndex=286,
3461- // HitObject_SetShaderTableIndex=287,
3462- // HitObject_LoadLocalRootTableConstant=288, HitObject_Attributes=289
3463- if ((265 <= op && op <= 266 ) || (269 <= op && op <= 289 )) {
34643452 // Instructions: HitObject_FromRayQuery=263,
34653453 // HitObject_FromRayQueryWithAttrs=264, HitObject_MakeMiss=265,
3466- // HitObject_MakeNop=266
3467- if ((263 <= op && op <= 266 )) {
3454+ // HitObject_MakeNop=266, HitObject_IsMiss=269, HitObject_IsHit=270,
3455+ // HitObject_IsNop=271, HitObject_RayFlags=272, HitObject_RayTMin=273,
3456+ // HitObject_RayTCurrent=274, HitObject_WorldRayOrigin=275,
3457+ // HitObject_WorldRayDirection=276, HitObject_ObjectRayOrigin=277,
3458+ // HitObject_ObjectRayDirection=278, HitObject_ObjectToWorld3x4=279,
3459+ // HitObject_WorldToObject3x4=280, HitObject_GeometryIndex=281,
3460+ // HitObject_InstanceIndex=282, HitObject_InstanceID=283,
3461+ // HitObject_PrimitiveIndex=284, HitObject_HitKind=285,
3462+ // HitObject_ShaderTableIndex=286, HitObject_SetShaderTableIndex=287,
3463+ // HitObject_LoadLocalRootTableConstant=288, HitObject_Attributes=289
3464+ if ((263 <= op && op <= 266 ) || (269 <= op && op <= 289 )) {
34683465 major = 6 ;
34693466 minor = 9 ;
34703467 mask =
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