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| 1 | +// RUN: %dxilver 1.9 | %dxc -T lib_6_9 %s | %D3DReflect %s | %FileCheck %s -check-prefixes=RDAT |
| 2 | + |
| 3 | +// Ensure that categories of deriv ops are allowed for node shaders. |
| 4 | +// Ensure that the OptFeatureInfo_UsesDerivatives flag is set as well. |
| 5 | + |
| 6 | +// RDAT: FunctionTable[{{.*}}] = { |
| 7 | + |
| 8 | +Texture2D<float4> T2D : register(t0, space0); |
| 9 | +SamplerState Samp : register(s0, space0); |
| 10 | +RWByteAddressBuffer BAB : register(u1, space0); |
| 11 | + |
| 12 | +/////////////////////////////////////////////////////////////////////////////// |
| 13 | +// Category: derivatives ddx/ddy/ddx_coarse/ddy_coarse/ddx_fine/ddy_fine |
| 14 | + |
| 15 | +// RDAT-LABEL: UnmangledName: "node_deriv" |
| 16 | +// RDAT: FeatureInfo1: (DerivativesInMeshAndAmpShaders) |
| 17 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 18 | +// RDAT: ShaderStageFlag: (Node) |
| 19 | +// RDAT: MinShaderTarget: 0xf0069 |
| 20 | + |
| 21 | +[shader("node")] |
| 22 | +[NodeLaunch("mesh")] |
| 23 | +[OutputTopology("line")] |
| 24 | +[NodeDispatchGrid(1, 1, 1)] |
| 25 | +[NumThreads(4,4,1)] |
| 26 | +void node_deriv(uint3 tid : SV_GroupThreadID) { |
| 27 | + float2 uv = tid.xy / float2(4, 4); |
| 28 | + float2 ddx_uv = ddx(uv); |
| 29 | + BAB.Store(0, ddx_uv); |
| 30 | +} |
| 31 | + |
| 32 | +// RDAT-LABEL: UnmangledName: "use_deriv" |
| 33 | +// RDAT: FeatureInfo1: 0 |
| 34 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 35 | +// RDAT: ShaderStageFlag: (Pixel | Compute | Library | Mesh | Amplification | Node) |
| 36 | +// RDAT: MinShaderTarget: 0x60060 |
| 37 | + |
| 38 | +[noinline] export |
| 39 | +void use_deriv(float2 uv) { |
| 40 | + float2 ddx_uv = ddx(uv); |
| 41 | + BAB.Store(0, ddx_uv); |
| 42 | +} |
| 43 | + |
| 44 | +// RDAT-LABEL: UnmangledName: "node_deriv_in_call" |
| 45 | +// RDAT: FeatureInfo1: (DerivativesInMeshAndAmpShaders) |
| 46 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 47 | +// RDAT: ShaderStageFlag: (Node) |
| 48 | +// RDAT: MinShaderTarget: 0xf0069 |
| 49 | + |
| 50 | +[shader("node")] |
| 51 | +[NodeLaunch("mesh")] |
| 52 | +[OutputTopology("line")] |
| 53 | +[NodeDispatchGrid(1, 1, 1)] |
| 54 | +[NumThreads(4,4,1)] |
| 55 | +void node_deriv_in_call(uint3 tid : SV_GroupThreadID) { |
| 56 | + float2 uv = tid.xy / float2(4, 4); |
| 57 | + use_deriv(uv); |
| 58 | +} |
| 59 | + |
| 60 | +/////////////////////////////////////////////////////////////////////////////// |
| 61 | +// Category: CalculateLOD |
| 62 | + |
| 63 | +// RDAT-LABEL: UnmangledName: "node_calclod" |
| 64 | +// RDAT: FeatureInfo1: (DerivativesInMeshAndAmpShaders) |
| 65 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 66 | +// RDAT: ShaderStageFlag: (Node) |
| 67 | +// RDAT: MinShaderTarget: 0xf0069 |
| 68 | + |
| 69 | +[shader("node")] |
| 70 | +[NodeLaunch("mesh")] |
| 71 | +[OutputTopology("line")] |
| 72 | +[NodeDispatchGrid(1, 1, 1)] |
| 73 | +[NumThreads(4,4,1)] |
| 74 | +void node_calclod(uint3 tid : SV_GroupThreadID) { |
| 75 | + float2 uv = tid.xy / float2(4, 4); |
| 76 | + float lod = T2D.CalculateLevelOfDetail(Samp, uv); |
| 77 | + BAB.Store(0, lod); |
| 78 | +} |
| 79 | + |
| 80 | +// RDAT-LABEL: UnmangledName: "use_calclod" |
| 81 | +// RDAT: FeatureInfo1: 0 |
| 82 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 83 | +// RDAT: ShaderStageFlag: (Pixel | Compute | Library | Mesh | Amplification | Node) |
| 84 | +// RDAT: MinShaderTarget: 0x60060 |
| 85 | + |
| 86 | +[noinline] export |
| 87 | +void use_calclod(float2 uv) { |
| 88 | + float lod = T2D.CalculateLevelOfDetail(Samp, uv); |
| 89 | + BAB.Store(0, lod); |
| 90 | +} |
| 91 | + |
| 92 | +// RDAT-LABEL: UnmangledName: "node_calclod_in_call" |
| 93 | +// RDAT: FeatureInfo1: (DerivativesInMeshAndAmpShaders) |
| 94 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 95 | +// RDAT: ShaderStageFlag: (Node) |
| 96 | +// RDAT: MinShaderTarget: 0xf0069 |
| 97 | + |
| 98 | +[shader("node")] |
| 99 | +[NodeLaunch("mesh")] |
| 100 | +[OutputTopology("line")] |
| 101 | +[NodeDispatchGrid(1, 1, 1)] |
| 102 | +[NumThreads(4,4,1)] |
| 103 | +void node_calclod_in_call(uint3 tid : SV_GroupThreadID) { |
| 104 | + float2 uv = tid.xy / float2(4, 4); |
| 105 | + use_calclod(uv); |
| 106 | +} |
| 107 | + |
| 108 | +/////////////////////////////////////////////////////////////////////////////// |
| 109 | +// Category: Sample with implicit derivatives |
| 110 | + |
| 111 | +// RDAT-LABEL: UnmangledName: "node_sample" |
| 112 | +// RDAT: FeatureInfo1: (DerivativesInMeshAndAmpShaders) |
| 113 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 114 | +// RDAT: ShaderStageFlag: (Node) |
| 115 | +// RDAT: MinShaderTarget: 0xf0069 |
| 116 | + |
| 117 | +[shader("node")] |
| 118 | +[NodeLaunch("mesh")] |
| 119 | +[OutputTopology("line")] |
| 120 | +[NodeDispatchGrid(1, 1, 1)] |
| 121 | +[NumThreads(4,4,1)] |
| 122 | +void node_sample(uint3 tid : SV_GroupThreadID) { |
| 123 | + float2 uv = tid.xy / float2(4, 4); |
| 124 | + float4 color = T2D.Sample(Samp, uv); |
| 125 | + BAB.Store(0, color); |
| 126 | +} |
| 127 | + |
| 128 | +// RDAT-LABEL: UnmangledName: "use_sample" |
| 129 | +// RDAT: FeatureInfo1: 0 |
| 130 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 131 | +// RDAT: ShaderStageFlag: (Pixel | Compute | Library | Mesh | Amplification | Node) |
| 132 | +// RDAT: MinShaderTarget: 0x60060 |
| 133 | + |
| 134 | +[noinline] export |
| 135 | +void use_sample(float2 uv) { |
| 136 | + float4 color = T2D.Sample(Samp, uv); |
| 137 | + BAB.Store(0, color); |
| 138 | +} |
| 139 | + |
| 140 | +// RDAT-LABEL: UnmangledName: "node_sample_in_call" |
| 141 | +// RDAT: FeatureInfo1: (DerivativesInMeshAndAmpShaders) |
| 142 | +// RDAT: FeatureInfo2: (Opt_UsesDerivatives) |
| 143 | +// RDAT: ShaderStageFlag: (Node) |
| 144 | +// RDAT: MinShaderTarget: 0xf0069 |
| 145 | + |
| 146 | +[shader("node")] |
| 147 | +[NodeLaunch("mesh")] |
| 148 | +[OutputTopology("line")] |
| 149 | +[NodeDispatchGrid(1, 1, 1)] |
| 150 | +[NumThreads(4,4,1)] |
| 151 | +void node_sample_in_call(uint3 tid : SV_GroupThreadID) { |
| 152 | + float2 uv = tid.xy / float2(4, 4); |
| 153 | + use_sample(uv); |
| 154 | +} |
| 155 | + |
| 156 | +/////////////////////////////////////////////////////////////////////////////// |
| 157 | +// Category: Quad ops |
| 158 | +// Quad ops do not set the UsesDerivatives flag, only requiring wave ops flag. |
| 159 | + |
| 160 | +// RDAT-LABEL: UnmangledName: "node_quad" |
| 161 | +// RDAT: FeatureInfo1: (WaveOps) |
| 162 | +// RDAT: FeatureInfo2: 0 |
| 163 | +// RDAT: MinShaderTarget: 0xf0069 |
| 164 | + |
| 165 | +[shader("node")] |
| 166 | +[NodeLaunch("mesh")] |
| 167 | +[OutputTopology("line")] |
| 168 | +[NodeDispatchGrid(1, 1, 1)] |
| 169 | +[NumThreads(4,4,1)] |
| 170 | +void node_quad(uint3 tid : SV_GroupThreadID) { |
| 171 | + float2 uv = tid.xy / float2(4, 4); |
| 172 | + float2 result = QuadReadAcrossDiagonal(uv); |
| 173 | + BAB.Store(0, result); |
| 174 | +} |
| 175 | + |
| 176 | +// RDAT-LABEL: UnmangledName: "use_quad" |
| 177 | +// RDAT: FeatureInfo1: (WaveOps) |
| 178 | +// RDAT: FeatureInfo2: 0 |
| 179 | +// RDAT: ShaderStageFlag: (Pixel | Compute | Library | Mesh | Amplification | Node) |
| 180 | +// RDAT: MinShaderTarget: 0x60060 |
| 181 | + |
| 182 | +[noinline] export |
| 183 | +void use_quad(float2 uv) { |
| 184 | + float2 result = QuadReadAcrossDiagonal(uv); |
| 185 | + BAB.Store(0, result); |
| 186 | +} |
| 187 | + |
| 188 | +// RDAT-LABEL: UnmangledName: "node_quad_in_call" |
| 189 | +// RDAT: FeatureInfo1: (WaveOps) |
| 190 | +// RDAT: FeatureInfo2: 0 |
| 191 | +// RDAT: ShaderStageFlag: (Node) |
| 192 | +// RDAT: MinShaderTarget: 0xf0069 |
| 193 | + |
| 194 | +[shader("node")] |
| 195 | +[NodeLaunch("mesh")] |
| 196 | +[OutputTopology("line")] |
| 197 | +[NodeDispatchGrid(1, 1, 1)] |
| 198 | +[NumThreads(4,4,1)] |
| 199 | +void node_quad_in_call(uint3 tid : SV_GroupThreadID) { |
| 200 | + float2 uv = tid.xy / float2(4, 4); |
| 201 | + use_quad(uv); |
| 202 | +} |
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