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add vs test
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tools/clang/test/CodeGenDXIL/hlsl/objects/RayQuery/allocateRayQuery2.hlsl

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// RUN: %dxc -T lib_6_9 %s | FileCheck %s
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// RUN: %dxc -T lib_6_9 -fcgl %s | FileCheck -check-prefix=FCGL %s
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// RUN: %dxc -T vs_6_9 %s | FileCheck %s
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// RUN: %dxc -T vs_6_9 -fcgl %s | FileCheck -check-prefix=FCGL %s
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RaytracingAccelerationStructure RTAS;
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[shader("vertex")]
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void main(RayDesc rayDesc : RAYDESC) {

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