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| 1 | +// RUN: %dxc -T ps_6_0 -E main %s | %D3DReflect %s | FileCheck %s |
| 2 | + |
| 3 | +Texture2DMS<float4> msTexture; |
| 4 | +Texture2DMSArray<float4> msTextureArray : register(t2, space2); |
| 5 | + |
| 6 | +// Not sure what -1 means, but it's legal for fxc, and it's preserved, so we match it here. |
| 7 | +Texture2DMS<float4, -1> msTexture1 : register(t1); |
| 8 | +Texture2DMSArray<float4, -1> msTextureArray1 : register(t2); |
| 9 | + |
| 10 | +Texture2DMS<float4, 8> msTexture2 : register(t3); |
| 11 | +Texture2DMSArray<float4, 4> msTextureArray2 : register(t4); |
| 12 | + |
| 13 | +float4 main(uint4 color : COLOR) : SV_TARGET |
| 14 | +{ |
| 15 | + return float4(0,0,0,0) |
| 16 | + + msTexture.sample[2][color.xy] |
| 17 | + + msTextureArray.sample[3][color.xyz] |
| 18 | + + msTexture1.sample[2][color.xy] |
| 19 | + + msTextureArray1.sample[3][color.xyz] |
| 20 | + + msTexture2.sample[2][color.xy] |
| 21 | + + msTextureArray2.sample[3][color.xyz] |
| 22 | + ; |
| 23 | +} |
| 24 | + |
| 25 | +// CHECK: ID3D12ShaderReflection: |
| 26 | +// CHECK: Bound Resources: |
| 27 | +// CHECK: D3D12_SHADER_BUFFER_DESC: Name: msTexture |
| 28 | +// CHECK-NEXT: Type: D3D_SIT_TEXTURE |
| 29 | +// CHECK-NEXT: uID: 0 |
| 30 | +// CHECK-NEXT: BindCount: 1 |
| 31 | +// CHECK-NEXT: BindPoint: 0 |
| 32 | +// CHECK-NEXT: Space: 0 |
| 33 | +// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT |
| 34 | +// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2DMS |
| 35 | +// CHECK-NEXT: NumSamples (or stride): 0 |
| 36 | +// CHECK-NEXT: uFlags: (D3D_SIF_TEXTURE_COMPONENT_0 | D3D_SIF_TEXTURE_COMPONENT_1) |
| 37 | +// CHECK: D3D12_SHADER_BUFFER_DESC: Name: msTextureArray |
| 38 | +// CHECK-NEXT: Type: D3D_SIT_TEXTURE |
| 39 | +// CHECK-NEXT: uID: 1 |
| 40 | +// CHECK-NEXT: BindCount: 1 |
| 41 | +// CHECK-NEXT: BindPoint: 2 |
| 42 | +// CHECK-NEXT: Space: 2 |
| 43 | +// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT |
| 44 | +// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2DMSARRAY |
| 45 | +// CHECK-NEXT: NumSamples (or stride): 0 |
| 46 | +// CHECK-NEXT: uFlags: (D3D_SIF_TEXTURE_COMPONENT_0 | D3D_SIF_TEXTURE_COMPONENT_1) |
| 47 | +// CHECK: D3D12_SHADER_BUFFER_DESC: Name: msTexture1 |
| 48 | +// CHECK-NEXT: Type: D3D_SIT_TEXTURE |
| 49 | +// CHECK-NEXT: uID: 2 |
| 50 | +// CHECK-NEXT: BindCount: 1 |
| 51 | +// CHECK-NEXT: BindPoint: 1 |
| 52 | +// CHECK-NEXT: Space: 0 |
| 53 | +// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT |
| 54 | +// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2DMS |
| 55 | +// CHECK-NEXT: NumSamples (or stride): 4294967295 |
| 56 | +// CHECK-NEXT: uFlags: (D3D_SIF_TEXTURE_COMPONENT_0 | D3D_SIF_TEXTURE_COMPONENT_1) |
| 57 | +// CHECK: D3D12_SHADER_BUFFER_DESC: Name: msTextureArray1 |
| 58 | +// CHECK-NEXT: Type: D3D_SIT_TEXTURE |
| 59 | +// CHECK-NEXT: uID: 3 |
| 60 | +// CHECK-NEXT: BindCount: 1 |
| 61 | +// CHECK-NEXT: BindPoint: 2 |
| 62 | +// CHECK-NEXT: Space: 0 |
| 63 | +// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT |
| 64 | +// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2DMSARRAY |
| 65 | +// CHECK-NEXT: NumSamples (or stride): 4294967295 |
| 66 | +// CHECK-NEXT: uFlags: (D3D_SIF_TEXTURE_COMPONENT_0 | D3D_SIF_TEXTURE_COMPONENT_1) |
| 67 | +// CHECK: D3D12_SHADER_BUFFER_DESC: Name: msTexture2 |
| 68 | +// CHECK-NEXT: Type: D3D_SIT_TEXTURE |
| 69 | +// CHECK-NEXT: uID: 4 |
| 70 | +// CHECK-NEXT: BindCount: 1 |
| 71 | +// CHECK-NEXT: BindPoint: 3 |
| 72 | +// CHECK-NEXT: Space: 0 |
| 73 | +// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT |
| 74 | +// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2DMS |
| 75 | +// CHECK-NEXT: NumSamples (or stride): 8 |
| 76 | +// CHECK-NEXT: uFlags: (D3D_SIF_TEXTURE_COMPONENT_0 | D3D_SIF_TEXTURE_COMPONENT_1) |
| 77 | +// CHECK: D3D12_SHADER_BUFFER_DESC: Name: msTextureArray2 |
| 78 | +// CHECK-NEXT: Type: D3D_SIT_TEXTURE |
| 79 | +// CHECK-NEXT: uID: 5 |
| 80 | +// CHECK-NEXT: BindCount: 1 |
| 81 | +// CHECK-NEXT: BindPoint: 4 |
| 82 | +// CHECK-NEXT: Space: 0 |
| 83 | +// CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT |
| 84 | +// CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2DMSARRAY |
| 85 | +// CHECK-NEXT: NumSamples (or stride): 4 |
| 86 | +// CHECK-NEXT: uFlags: (D3D_SIF_TEXTURE_COMPONENT_0 | D3D_SIF_TEXTURE_COMPONENT_1) |
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