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fiddle with reflect test
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tools/clang/test/HLSLFileCheck/d3dreflect/rayquery-d3dreflect.hlsl

Lines changed: 6 additions & 0 deletions
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// CHECK: MinShaderTarget: 0x10069
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RaytracingPipelineConfig1 rpc = { 32, RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES | RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS };
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SubobjectToExportsAssociation sea = { "rpc", "MyRayGenShader" };
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[shader("raygeneration")]
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void MyRayGenShader() {
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// The pipeline configuration affects this shader but is not directly accessible.
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}

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