You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: lib/DxrFallback/readme.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -18,7 +18,7 @@ The DXR Fallback Compiler addresses several challenges that native DX12 compute
18
18
* Invocation of another shader in the middle of shader code - *i.e. TraceRay and CallShader*
19
19
* Recursive invocations of shader calls
20
20
21
-
These challenges are handled by abstractly viewing GPU execution of a DXR pipeline as State Machine traversal, where each shader is transformed into one or more state functions. further technical details are described in the header of [StateFunctionTransform.h](..\\DxrFallback\StateFunctionTransform.h).
21
+
These challenges are handled by abstractly viewing GPU execution of a DXR pipeline as State Machine traversal, where each shader is transformed into one or more state functions. further technical details are described in the header of [StateFunctionTransform.h](../DxrFallback/StateFunctionTransform.h).
0 commit comments