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DirectxShaderCompiler already supports NV_compute_shader_derivatives
which is functionality identical to KHR_compute_shader_derivatives
The KHR extension will be used by default instead of the NV one
following the same approach as the RT extension. We currently explain
this in a comment in tools/clang/lib/SPIRV/FeatureManager.cpp
FeatureManager::enabledByDefault. Check commit introducing RT for more
info 04a84f0
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