@@ -1391,34 +1391,37 @@ namespace DXIL {
13911391 const uint64_t
13921392 ShaderFeatureInfo_ComputeShadersPlusRawAndStructuredBuffersViaShader4X =
13931393 0x0002 ;
1394- const uint64_t ShaderFeatureInfo_UAVsAtEveryStage = 0x0004 ;
1395- const uint64_t ShaderFeatureInfo_64UAVs = 0x0008 ;
1396- const uint64_t ShaderFeatureInfo_MinimumPrecision = 0x0010 ;
1397- const uint64_t ShaderFeatureInfo_11_1_DoubleExtensions = 0x0020 ;
1398- const uint64_t ShaderFeatureInfo_11_1_ShaderExtensions = 0x0040 ;
1399- const uint64_t ShaderFeatureInfo_LEVEL9ComparisonFiltering = 0x0080 ;
1400- const uint64_t ShaderFeatureInfo_TiledResources = 0x0100 ;
1401- const uint64_t ShaderFeatureInfo_StencilRef = 0x0200 ;
1402- const uint64_t ShaderFeatureInfo_InnerCoverage = 0x0400 ;
1394+ const uint64_t ShaderFeatureInfo_UAVsAtEveryStage = 0x0004 ;
1395+ const uint64_t ShaderFeatureInfo_64UAVs = 0x0008 ;
1396+ const uint64_t ShaderFeatureInfo_MinimumPrecision = 0x0010 ;
1397+ const uint64_t ShaderFeatureInfo_11_1_DoubleExtensions = 0x0020 ;
1398+ const uint64_t ShaderFeatureInfo_11_1_ShaderExtensions = 0x0040 ;
1399+ const uint64_t ShaderFeatureInfo_LEVEL9ComparisonFiltering = 0x0080 ;
1400+ const uint64_t ShaderFeatureInfo_TiledResources = 0x0100 ;
1401+ const uint64_t ShaderFeatureInfo_StencilRef = 0x0200 ;
1402+ const uint64_t ShaderFeatureInfo_InnerCoverage = 0x0400 ;
14031403 const uint64_t ShaderFeatureInfo_TypedUAVLoadAdditionalFormats = 0x0800 ;
1404- const uint64_t ShaderFeatureInfo_ROVs = 0x1000 ;
1404+ const uint64_t ShaderFeatureInfo_ROVs = 0x1000 ;
14051405 const uint64_t
14061406 ShaderFeatureInfo_ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer =
14071407 0x2000 ;
1408- const uint64_t ShaderFeatureInfo_WaveOps = 0x4000 ;
1409- const uint64_t ShaderFeatureInfo_Int64Ops = 0x8000 ;
1410- const uint64_t ShaderFeatureInfo_ViewID = 0x10000 ;
1411- const uint64_t ShaderFeatureInfo_Barycentrics = 0x20000 ;
1412- const uint64_t ShaderFeatureInfo_NativeLowPrecision = 0x40000 ;
1413- const uint64_t ShaderFeatureInfo_ShadingRate = 0x80000 ;
1414- const uint64_t ShaderFeatureInfo_Raytracing_Tier_1_1 = 0x100000 ;
1415- const uint64_t ShaderFeatureInfo_SamplerFeedback = 0x200000 ;
1416- const uint64_t ShaderFeatureInfo_AtomicInt64OnTypedResource = 0x400000 ;
1417- const uint64_t ShaderFeatureInfo_AtomicInt64OnGroupShared = 0x800000 ;
1418- const uint64_t ShaderFeatureInfo_DerivativesInMeshAndAmpShaders = 0x1000000 ;
1419- const uint64_t ShaderFeatureInfo_AtomicInt64OnHeapResource = 0x2000000 ;
1420-
1421- const unsigned ShaderFeatureInfoCount = 26 ;
1408+ const uint64_t ShaderFeatureInfo_WaveOps = 0x4000 ;
1409+ const uint64_t ShaderFeatureInfo_Int64Ops = 0x8000 ;
1410+ const uint64_t ShaderFeatureInfo_ViewID = 0x10000 ;
1411+ const uint64_t ShaderFeatureInfo_Barycentrics = 0x20000 ;
1412+ const uint64_t ShaderFeatureInfo_NativeLowPrecision = 0x40000 ;
1413+ const uint64_t ShaderFeatureInfo_ShadingRate = 0x80000 ;
1414+ const uint64_t ShaderFeatureInfo_Raytracing_Tier_1_1 = 0x100000 ;
1415+ const uint64_t ShaderFeatureInfo_SamplerFeedback = 0x200000 ;
1416+ const uint64_t ShaderFeatureInfo_AtomicInt64OnTypedResource = 0x400000 ;
1417+ const uint64_t ShaderFeatureInfo_AtomicInt64OnGroupShared = 0x800000 ;
1418+ const uint64_t ShaderFeatureInfo_DerivativesInMeshAndAmpShaders = 0x1000000 ;
1419+ const uint64_t ShaderFeatureInfo_ResourceDescriptorHeapIndexing = 0x2000000 ;
1420+ const uint64_t ShaderFeatureInfo_SamplerDescriptorHeapIndexing = 0x4000000 ;
1421+
1422+ const uint64_t ShaderFeatureInfo_AtomicInt64OnHeapResource = 0x10000000 ;
1423+
1424+ const unsigned ShaderFeatureInfoCount = 29 ;
14221425
14231426 // DxilSubobjectType must match D3D12_STATE_SUBOBJECT_TYPE, with
14241427 // certain values reserved, since they cannot be used from Dxil.
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