@@ -290,7 +290,7 @@ void ShaderOpTest::CopyBackResources() {
290290 }
291291 pList->Close ();
292292 ExecuteCommandList (ResCommandList.Queue , pList);
293- WaitForSignal (ResCommandList.Queue , m_pFence, m_hFence.Get () , m_FenceValue++);
293+ WaitForSignal (ResCommandList.Queue , m_pFence, m_hFence.m_handle , m_FenceValue++);
294294}
295295
296296void ShaderOpTest::CreateCommandList () {
@@ -746,7 +746,7 @@ void ShaderOpTest::CreateResources() {
746746
747747 CHECK_HR (pList->Close ());
748748 ExecuteCommandList (ResCommandList.Queue , pList);
749- WaitForSignal (ResCommandList.Queue , m_pFence, m_hFence.Get () , m_FenceValue++);
749+ WaitForSignal (ResCommandList.Queue , m_pFence, m_hFence.m_handle , m_FenceValue++);
750750}
751751
752752void ShaderOpTest::CreateRootSignature () {
@@ -1051,7 +1051,7 @@ void ShaderOpTest::RunCommandList() {
10511051 }
10521052 CHECK_HR (pList->Close ());
10531053 ExecuteCommandList (m_CommandList.Queue , pList);
1054- WaitForSignal (m_CommandList.Queue , m_pFence, m_hFence.Get () , m_FenceValue++);
1054+ WaitForSignal (m_CommandList.Queue , m_pFence, m_hFence.m_handle , m_FenceValue++);
10551055}
10561056
10571057void ShaderOpTest::RunShaderOp (ShaderOp *pShaderOp) {
@@ -1209,7 +1209,7 @@ void ShaderOpTest::PresentRenderTarget(ShaderOp *pShaderOp,
12091209 D3D12_RESOURCE_STATE_PRESENT);
12101210 pList->Close ();
12111211 ExecuteCommandList (ResCommandList.Queue , pList);
1212- WaitForSignal (ResCommandList.Queue , m_pFence, m_hFence.Get () , m_FenceValue++);
1212+ WaitForSignal (ResCommandList.Queue , m_pFence, m_hFence.m_handle , m_FenceValue++);
12131213}
12141214
12151215ShaderOp *ShaderOpSet::GetShaderOp (LPCSTR pName) {
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