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Fix w-pos in vertex shaders
1 parent e21d92d commit 20b6ad7

1 file changed

Lines changed: 6 additions & 6 deletions

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tools/clang/unittests/HLSLExec/ExecutionTest.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -12519,11 +12519,11 @@ void main(uint threadIdx : SV_GroupThreadID)
1251912519
float4 vs_main(uint vid : SV_VertexID) : SV_Position {
1252012520
switch (vid) {
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case 0:
12522-
return float4(-1, 1, 0, 0);
12522+
return float4(-1, 1, 0, 1);
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case 1:
12524-
return float4(3, 1, 0, 0);
12524+
return float4(3, 1, 0, 1);
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case 2:
12526-
return float4(-1, -3, 0, 0);
12526+
return float4(-1, -3, 0, 1);
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}
1252812528
return float4(0, 0, 0, 0);
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}
@@ -13124,11 +13124,11 @@ void main(uint threadIdx : SV_GroupThreadID)
1312413124
float4 vs_main(uint vid : SV_VertexID) : SV_Position {
1312513125
switch (vid) {
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case 0:
13127-
return float4(-1, 1, 0, 0);
13127+
return float4(-1, 1, 0, 1);
1312813128
case 1:
13129-
return float4(3, 1, 0, 0);
13129+
return float4(3, 1, 0, 1);
1313013130
case 2:
13131-
return float4(-1, -3, 0, 0);
13131+
return float4(-1, -3, 0, 1);
1313213132
}
1313313133
return float4(0, 0, 0, 0);
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}

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