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s/ComputePipelineState/PipelineState/
1 parent 99c4afa commit 18a8eff

1 file changed

Lines changed: 13 additions & 13 deletions

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tools/clang/unittests/HLSLExec/ExecutionTest.cpp

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -12423,7 +12423,7 @@ void ExecutionTest::runCoopVecMulSubtest(
1242312423
}
1242412424

1242512425
// Create the compute pipeline state for the CoopVec shader
12426-
CComPtr<ID3D12PipelineState> ComputePipelineState;
12426+
CComPtr<ID3D12PipelineState> PipelineState;
1242712427

1242812428
std::string ShaderSource = R"(
1242912429
#include "dx/linalg.h"
@@ -12612,7 +12612,7 @@ float4 ps_main() : SV_Target {
1261212612

1261312613
if (RunCompute) {
1261412614
CreateComputePSO(D3DDevice, RootSignature, ShaderSource.c_str(), L"cs_6_9",
12615-
&ComputePipelineState, Options, _countof(Options),
12615+
&PipelineState, Options, _countof(Options),
1261612616
IncludeHandler);
1261712617
} else {
1261812618
CComPtr<ID3DBlob> VertexShader;
@@ -12638,7 +12638,7 @@ float4 ps_main() : SV_Target {
1263812638
PsoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
1263912639
PsoDesc.SampleDesc.Count = 1;
1264012640
VERIFY_SUCCEEDED(D3DDevice->CreateGraphicsPipelineState(
12641-
&PsoDesc, IID_PPV_ARGS(&ComputePipelineState)));
12641+
&PsoDesc, IID_PPV_ARGS(&PipelineState)));
1264212642
}
1264312643

1264412644
// Create a command list for the compute shader.
@@ -12652,7 +12652,7 @@ float4 ps_main() : SV_Target {
1265212652
VERIFY_SUCCEEDED(D3DDevice->CreateCommandAllocator(
1265312653
D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&CommandAllocator)));
1265412654
VERIFY_SUCCEEDED(D3DDevice->CreateCommandList(
12655-
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, ComputePipelineState,
12655+
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, PipelineState,
1265612656
IID_PPV_ARGS(&CommandList)));
1265712657

1265812658
std::vector<CComPtr<ID3D12Resource>> InputMatrixSRVResources(
@@ -12752,7 +12752,7 @@ float4 ps_main() : SV_Target {
1275212752
ExecuteCommandList(CommandQueue, CommandList);
1275312753
WaitForSignal(CommandQueue, FO);
1275412754
VERIFY_SUCCEEDED(CommandAllocator->Reset());
12755-
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, ComputePipelineState));
12755+
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, PipelineState));
1275612756

1275712757
SetDescriptorHeap(CommandList, DescriptorHeap);
1275812758

@@ -12766,7 +12766,7 @@ float4 ps_main() : SV_Target {
1276612766
if (RunCompute) {
1276712767
CommandList->SetComputeRootSignature(RootSignature);
1276812768
CommandList->SetComputeRootDescriptorTable(0, ResHandle);
12769-
CommandList->SetPipelineState(ComputePipelineState);
12769+
CommandList->SetPipelineState(PipelineState);
1277012770
CommandList->Dispatch(1, 1, 1);
1277112771
} else {
1277212772
UINT FrameCount = 1;
@@ -13038,7 +13038,7 @@ void ExecutionTest::runCoopVecOuterProductSubtest(
1303813038
}
1303913039

1304013040
// Create a compute pipeline state object.
13041-
CComPtr<ID3D12PipelineState> ComputePipelineState;
13041+
CComPtr<ID3D12PipelineState> PipelineState;
1304213042

1304313043
std::string ShaderSource = R"(
1304413044
#include "dx/linalg.h"
@@ -13173,7 +13173,7 @@ float4 ps_main() : SV_Target {
1317313173

1317413174
if (RunCompute) {
1317513175
CreateComputePSO(D3DDevice, RootSignature, ShaderSource.c_str(), L"cs_6_9",
13176-
&ComputePipelineState, Options, _countof(Options),
13176+
&PipelineState, Options, _countof(Options),
1317713177
IncludeHandler);
1317813178
} else {
1317913179
CComPtr<ID3DBlob> VertexShader;
@@ -13199,7 +13199,7 @@ float4 ps_main() : SV_Target {
1319913199
PsoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
1320013200
PsoDesc.SampleDesc.Count = 1;
1320113201
VERIFY_SUCCEEDED(D3DDevice->CreateGraphicsPipelineState(
13202-
&PsoDesc, IID_PPV_ARGS(&ComputePipelineState)));
13202+
&PsoDesc, IID_PPV_ARGS(&PipelineState)));
1320313203
}
1320413204

1320513205
// Create a command list for the compute shader.
@@ -13213,7 +13213,7 @@ float4 ps_main() : SV_Target {
1321313213
VERIFY_SUCCEEDED(D3DDevice->CreateCommandAllocator(
1321413214
D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&CommandAllocator)));
1321513215
VERIFY_SUCCEEDED(D3DDevice->CreateCommandList(
13216-
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, ComputePipelineState,
13216+
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, PipelineState,
1321713217
IID_PPV_ARGS(&CommandList)));
1321813218

1321913219
CComPtr<ID3D12Resource> InputMatrixSRVResource, InputMatrixSRVUploadResource;
@@ -13354,7 +13354,7 @@ float4 ps_main() : SV_Target {
1335413354
ExecuteCommandList(CommandQueue, CommandList);
1335513355
WaitForSignal(CommandQueue, FO);
1335613356
VERIFY_SUCCEEDED(CommandAllocator->Reset());
13357-
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, ComputePipelineState));
13357+
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, PipelineState));
1335813358

1335913359
SetDescriptorHeap(CommandList, DescriptorHeap);
1336013360

@@ -13368,7 +13368,7 @@ float4 ps_main() : SV_Target {
1336813368
if (RunCompute) {
1336913369
CommandList->SetComputeRootSignature(RootSignature);
1337013370
CommandList->SetComputeRootDescriptorTable(0, ResHandle);
13371-
CommandList->SetPipelineState(ComputePipelineState);
13371+
CommandList->SetPipelineState(PipelineState);
1337213372
CommandList->Dispatch(1, 1, 1);
1337313373
} else {
1337413374
UINT FrameCount = 1;
@@ -13414,7 +13414,7 @@ float4 ps_main() : SV_Target {
1341413414
WaitForSignal(CommandQueue, FO);
1341513415

1341613416
VERIFY_SUCCEEDED(CommandAllocator->Reset());
13417-
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, ComputePipelineState));
13417+
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, PipelineState));
1341813418

1341913419
// Convert matrix to sint8/fp32 row-major format before reading back to the
1342013420
// CPU. A new resource is created, along with a readback resource, for the

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