@@ -12136,8 +12136,8 @@ void ExecutionTest::LongVectorOpTestBase(LongVectorOpTestConfig<T>& TestConfig)
1213612136 }
1213712137 }
1213812138
12139- // We pass these values into the shader and they're requried to compile.
12140- // So they need to set to something.
12139+ // We pass these values into the shader and they're requried to compile. So
12140+ // they need to set to something.
1214112141 T ClampArgC = 0;
1214212142 T ClampArgT = 0;
1214312143 if(TestConfig.IntrinsicString == "testClamp")
@@ -12146,7 +12146,8 @@ void ExecutionTest::LongVectorOpTestBase(LongVectorOpTestConfig<T>& TestConfig)
1214612146 ClampArgT = NumberGenerator.generate();
1214712147 while(ClampArgC >= ClampArgT)
1214812148 {
12149- // Generate a new value for ClampArgC. It needs to be smaller than ClampArgT.
12149+ // Generate a new value for ClampArgC. It needs to be smaller than
12150+ // ClampArgT.
1215012151 ClampArgT = NumberGenerator.generate();
1215112152 }
1215212153 }
@@ -12248,7 +12249,8 @@ void ExecutionTest::LongVectorOpTestBase(LongVectorOpTestConfig<T>& TestConfig)
1224812249
1224912250 // RunShaderOpTest is a helper function that does all device/resource creation
1225012251 // and setup. It also handles the shader compilation and execution. It takes a
12251- // callback that is called when the shader is compiled, but before it is executed.
12252+ // callback that is called when the shader is compiled, but before it is
12253+ // executed.
1225212254 std::shared_ptr<ShaderOpTestResult> TestResult = RunShaderOpTest(
1225312255 D3DDevice, m_support, TestXML, "LongVectorOp",
1225412256 [&](LPCSTR Name, std::vector<BYTE> &ShaderData, st::ShaderOp *ShaderOp) {
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