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Lines changed: 6 additions & 4 deletions

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tools/clang/unittests/HLSLExec/ExecutionTest.cpp

Lines changed: 6 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -12136,8 +12136,8 @@ void ExecutionTest::LongVectorOpTestBase(LongVectorOpTestConfig<T>& TestConfig)
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}
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}
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// We pass these values into the shader and they're requried to compile.
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// So they need to set to something.
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// We pass these values into the shader and they're requried to compile. So
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// they need to set to something.
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T ClampArgC = 0;
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T ClampArgT = 0;
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if(TestConfig.IntrinsicString == "testClamp")
@@ -12146,7 +12146,8 @@ void ExecutionTest::LongVectorOpTestBase(LongVectorOpTestConfig<T>& TestConfig)
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ClampArgT = NumberGenerator.generate();
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while(ClampArgC >= ClampArgT)
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{
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// Generate a new value for ClampArgC. It needs to be smaller than ClampArgT.
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// Generate a new value for ClampArgC. It needs to be smaller than
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// ClampArgT.
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ClampArgT = NumberGenerator.generate();
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}
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}
@@ -12248,7 +12249,8 @@ void ExecutionTest::LongVectorOpTestBase(LongVectorOpTestConfig<T>& TestConfig)
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// RunShaderOpTest is a helper function that does all device/resource creation
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// and setup. It also handles the shader compilation and execution. It takes a
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// callback that is called when the shader is compiled, but before it is executed.
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// callback that is called when the shader is compiled, but before it is
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// executed.
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std::shared_ptr<ShaderOpTestResult> TestResult = RunShaderOpTest(
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D3DDevice, m_support, TestXML, "LongVectorOp",
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[&](LPCSTR Name, std::vector<BYTE> &ShaderData, st::ShaderOp *ShaderOp) {

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