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15 | 15 | # This will build the console version of Vim with no additional interfaces. |
16 | 16 | # To add features, define any of the following: |
17 | 17 | # |
18 | | -# For MSVC 11, if you want to include Win32.mak, you need to specify |
19 | | -# where the file is, e.g.: |
20 | | -# SDK_INCLUDE_DIR="C:\Program Files\Microsoft SDKs\Windows\v7.1\Include" |
21 | | -# |
22 | | -# !!!! After changing features do "nmake clean" first !!!! |
| 18 | +# !!!! After changing any features do "nmake clean" first !!!! |
23 | 19 | # |
24 | 20 | # Feature Set: FEATURES=[TINY, SMALL, NORMAL, BIG, HUGE] (default is HUGE) |
25 | 21 | # |
@@ -209,9 +205,6 @@ OBJDIR = $(OBJDIR)V |
209 | 205 | OBJDIR = $(OBJDIR)d |
210 | 206 | !endif |
211 | 207 |
|
212 | | -# If you include Win32.mak, it requires that CPU be set appropriately. |
213 | | -# To cross-compile for Win64, set CPU=AMD64 or CPU=IA64. |
214 | | - |
215 | 208 | !ifdef PROCESSOR_ARCHITECTURE |
216 | 209 | # We're on Windows NT or using VC 6+ |
217 | 210 | ! ifdef CPU |
@@ -251,18 +244,7 @@ NODEBUG = 1 |
251 | 244 | MAKEFLAGS_GVIMEXT = DEBUG=yes |
252 | 245 | !endif |
253 | 246 |
|
254 | | - |
255 | | -# Get all sorts of useful, standard macros from the Platform SDK, |
256 | | -# if SDK_INCLUDE_DIR is set or USE_WIN32MAK is set to "yes". |
257 | | - |
258 | | -!ifdef SDK_INCLUDE_DIR |
259 | | -! include $(SDK_INCLUDE_DIR)\Win32.mak |
260 | | -!elseif "$(USE_WIN32MAK)"=="yes" |
261 | | -! include <Win32.mak> |
262 | | -!else |
263 | 247 | link = link |
264 | | -!endif |
265 | | - |
266 | 248 |
|
267 | 249 | # Check VC version. |
268 | 250 | !if [echo MSVCVER=_MSC_VER> msvcver.c && $(CC) /EP msvcver.c > msvcver.~ 2> nul] |
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