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Building instruction to get the same core as released #80

@msx80

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@msx80

Hi there! I'm trying to compile the core, the build process is all good and i get a working mame2015_libretro.so core file. The problem is: some game that works with regular mame2015_libretro.so, do not work with my compiled version (for example: Puzzle Bobble and Joust).
I noticed my version is pretty larger than the distributed one, mine is about 133 Mb instead of about 117.
It looks like the distributed core was compiled with the last commit (37333ed) so it should be the same, so perhaps it was built with some custom compiler switch ?

I've built with just "make" and all default settings.

I'm building on Ubuntu 18.04.4

Thanks for any help

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