|
| 1 | +package video |
| 2 | + |
| 3 | +import ( |
| 4 | + "fmt" |
| 5 | + "strings" |
| 6 | + |
| 7 | + "github.com/go-gl/gl/all-core/gl" |
| 8 | +) |
| 9 | + |
| 10 | +func newProgram(GLSLVersion uint, vertexShaderSource, fragmentShaderSource string) (uint32, error) { |
| 11 | + vertexShaderSource = fmt.Sprintf("#version %d\n", GLSLVersion) + vertexShaderSource |
| 12 | + fragmentShaderSource = fmt.Sprintf("#version %d\n", GLSLVersion) + fragmentShaderSource |
| 13 | + |
| 14 | + vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER) |
| 15 | + if err != nil { |
| 16 | + return 0, err |
| 17 | + } |
| 18 | + |
| 19 | + fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER) |
| 20 | + if err != nil { |
| 21 | + return 0, err |
| 22 | + } |
| 23 | + |
| 24 | + program := gl.CreateProgram() |
| 25 | + |
| 26 | + gl.AttachShader(program, vertexShader) |
| 27 | + gl.AttachShader(program, fragmentShader) |
| 28 | + gl.LinkProgram(program) |
| 29 | + |
| 30 | + var status int32 |
| 31 | + gl.GetProgramiv(program, gl.LINK_STATUS, &status) |
| 32 | + if status == gl.FALSE { |
| 33 | + var logLength int32 |
| 34 | + gl.GetProgramiv(program, gl.INFO_LOG_LENGTH, &logLength) |
| 35 | + |
| 36 | + log := strings.Repeat("\x00", int(logLength+1)) |
| 37 | + gl.GetProgramInfoLog(program, logLength, nil, gl.Str(log)) |
| 38 | + |
| 39 | + return 0, fmt.Errorf("failed to link program: %v", log) |
| 40 | + } |
| 41 | + |
| 42 | + gl.DeleteShader(vertexShader) |
| 43 | + gl.DeleteShader(fragmentShader) |
| 44 | + |
| 45 | + return program, nil |
| 46 | +} |
| 47 | + |
| 48 | +func compileShader(source string, shaderType uint32) (uint32, error) { |
| 49 | + shader := gl.CreateShader(shaderType) |
| 50 | + |
| 51 | + csources, free := gl.Strs(source) |
| 52 | + gl.ShaderSource(shader, 1, csources, nil) |
| 53 | + free() |
| 54 | + gl.CompileShader(shader) |
| 55 | + |
| 56 | + var status int32 |
| 57 | + gl.GetShaderiv(shader, gl.COMPILE_STATUS, &status) |
| 58 | + if status == gl.FALSE { |
| 59 | + var logLength int32 |
| 60 | + gl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLength) |
| 61 | + |
| 62 | + log := strings.Repeat("\x00", int(logLength+1)) |
| 63 | + gl.GetShaderInfoLog(shader, logLength, nil, gl.Str(log)) |
| 64 | + |
| 65 | + return 0, fmt.Errorf("failed to compile %v: %v", source, log) |
| 66 | + } |
| 67 | + |
| 68 | + return shader, nil |
| 69 | +} |
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