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Continuing after out of lives in Lionheart often causes the entire Windows sound environment to die. #722

@MrBlastman

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@MrBlastman

This is an odd bug. Probably one of the strangest ones I have seen in a long time. And it is isolated to the game "Lionheart" for the Amiga in pUAE.

For whatever reason, if I run out of lives and have to continue, a good percentage of the time the game audio will die.

Except...

This affects Windows 10, and everything Windows 10, as well.

The only fix being a total reboot.

I have a dedicated soundcard - Sound Blaster AE7, and you can hear a crackle immediately after pressing continue when this happens, and poof, silence.

Updating to the latest Nightly core build gave one minor improvement: In the older build, dated 11/20/25, I had a 100% chance of sound loss. Now I have a lower one--maybe 50%, but chancing continuous reboots is annoying. This should not happen.

I am also on the Steam version of Retroarch, using the release build.

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