This is an odd bug. Probably one of the strangest ones I have seen in a long time. And it is isolated to the game "Lionheart" for the Amiga in pUAE.
For whatever reason, if I run out of lives and have to continue, a good percentage of the time the game audio will die.
Except...
This affects Windows 10, and everything Windows 10, as well.
The only fix being a total reboot.
I have a dedicated soundcard - Sound Blaster AE7, and you can hear a crackle immediately after pressing continue when this happens, and poof, silence.
Updating to the latest Nightly core build gave one minor improvement: In the older build, dated 11/20/25, I had a 100% chance of sound loss. Now I have a lower one--maybe 50%, but chancing continuous reboots is annoying. This should not happen.
I am also on the Steam version of Retroarch, using the release build.
This is an odd bug. Probably one of the strangest ones I have seen in a long time. And it is isolated to the game "Lionheart" for the Amiga in pUAE.
For whatever reason, if I run out of lives and have to continue, a good percentage of the time the game audio will die.
Except...
This affects Windows 10, and everything Windows 10, as well.
The only fix being a total reboot.
I have a dedicated soundcard - Sound Blaster AE7, and you can hear a crackle immediately after pressing continue when this happens, and poof, silence.
Updating to the latest Nightly core build gave one minor improvement: In the older build, dated 11/20/25, I had a 100% chance of sound loss. Now I have a lower one--maybe 50%, but chancing continuous reboots is annoying. This should not happen.
I am also on the Steam version of Retroarch, using the release build.